The concept of presence, or “being there” is a frequently emphasized factor in immersive mediated environments. It is often assumed that greater levels of immersive quality elicit …
Augmented reality (AR) and virtual reality (VR) technologies create exciting new opportunities for people to interact with computing resources and information. Less exciting …
Grounded in theoretical principle, Media Effects and Society help students make the connection between mass media and the impact it has on society as a whole. The text also …
The eighth edition of this text remains an indispensable resource for mass communication psychology and media effects courses. This book gives readers an in-depth understanding …
J Burkhardt, W Lenhard - Media Psychology, 2022 - Taylor & Francis
ABSTRACT A large body of research exists on the causal relationship between violent video game (VVG) consumption and aggression. However, no meta-analytic studies to date have …
With the popularity of virtual reality (VR) devices, advertisers are starting to seek the potential advertising tactics and effects in VR. This study investigates the influence of …
JN Voigt-Antons, T Kojic, D Ali… - … Conference on Quality of …, 2020 - ieeexplore.ieee.org
With the rising interest in Virtual Reality and the fast development and improvement of available devices, new features of interactions are becoming available. One of them that is …
SLR Anderson - Game Studies, 2017 - gamestudies.org
Recent videogames research has followed a trend of studying the human element of gaming, meaning the people, bodies and physical contexts of gaming. Across disciplines …
Safety training is an effective method to reduce safety issues. Immersive virtual reality (IVR) for safety training has gained attention in high-risk industries, but the trade-off between …