The potential of immersive virtual reality to enhance learning: A meta-analysis

M Coban, YI Bolat, I Goksu - Educational Research Review, 2022 - Elsevier
Research on the impact of immersive virtual reality (I-VR) technology on learning has
become necessary with the decreasing cost of virtual reality technologies and the …

Immersive virtual reality in K‐12 and higher education: A 10‐year systematic review of empirical research

AF Di Natale, C Repetto, G Riva… - British Journal of …, 2020 - Wiley Online Library
Abstract Immersive Virtual Reality (IVR) systems offer several learning affordances, that is,
characteristics that can elicit learning behaviors promoting learning outcomes in educational …

[HTML][HTML] Diverse approaches to learning with immersive Virtual Reality identified from a systematic review

M Won, DAK Ungu, H Matovu, DF Treagust… - Computers & …, 2023 - Elsevier
To investigate how learning in immersive Virtual Reality was designed in contemporary
educational studies, this systematic literature review identified nine design features and …

Immersive virtual reality for science learning: Design, implementation, and evaluation

H Matovu, DAK Ungu, M Won, CC Tsai… - Studies in Science …, 2023 - Taylor & Francis
The advanced visualisation and interactive capabilities make immersive virtual reality (IVR)
attractive for educators to investigate its educational benefits. This research reviewed 64 …

[HTML][HTML] Developing an intelligent virtual reality interactive system based on the ADDIE model for learning pour-over coffee brewing

SJ Yu, YL Hsueh, JCY Sun, HZ Liu - Computers and Education: Artificial …, 2021 - Elsevier
This study aims to use the analysis, design, development, implementation, and evaluation
(ADDIE) model to develop an intelligent virtual reality (VR) interactive system for learning …

Learning in the field: Comparison of desktop, immersive virtual reality, and actual field trips for place-based STEM education

J Zhao, P LaFemina, J Carr, P Sajjadi… - … IEEE conference on …, 2020 - ieeexplore.ieee.org
Field trips are a key component of learning in STEM disciplines such as geoscience to
develop skills, integrate knowledge, and prepare students for lifelong learning. Given the …

[HTML][HTML] Realidad virtual y motivación en el contexto educativo: Estudio bibliométrico de los últimos veinte años de Scopus

MN Campos Soto, MR Navas-Parejo… - Alteridad. Revista …, 2020 - scielo.senescyt.gob.ec
Las tecnologías de la información y comunicación han acontecido grandes cambios en
todos los sectores de la sociedad actual, pero, especialmente en el ámbito educativo …

Machine learning in landscape ecological analysis: a review of recent approaches

MS Stupariu, SA Cushman, AI Pleşoianu… - Landscape …, 2022 - Springer
Abstract Context Artificial Intelligence (AI) has rapidly developed over the past several
decades. Several related AI approaches, such as Machine Learning (ML), have been …

The value of being there: Toward a science of immersive virtual field trips

A Klippel, J Zhao, D Oprean, JO Wallgrün, C Stubbs… - Virtual Reality, 2020 - Springer
With immersive experiences becoming a medium for mass communication, we need
pedagogies as well as scientific, evidence-based design principles for immersive learning …

[HTML][HTML] Virtual reality and gamification in education: a systematic review

G Lampropoulos, Kinshuk - Educational technology research and …, 2024 - Springer
This study aims to analyze the use of virtual reality and gamification in education by
examining the existing literature. In addition to virtual reality, this study focuses on gamified …