[图书][B] Handmade pixels: Independent video games and the quest for authenticity

J Juul - 2019 - books.google.com
An investigation of independent video games—creative, personal, strange, and
experimental—and their claims to handcrafted authenticity in a purely digital medium. Video …

Auteur Theory and Minor Literature: Meg Jayanth as a Game Auteur

F Jankowski - Games and Culture, 2024 - journals.sagepub.com
The auteur theory, when applied to collaborative pieces like digital games, has faced
criticism. This article aims to explore the feasibility of reviving the auteur theory by illustrating …

Le pragmatisme comme épistémologie pour le design de jeux: enquête sur la créativité et le processus de design

L Chiapello - 2020 - papyrus.bib.umontreal.ca
Cette thèse se propose d'étudier la pratique créative des designers de jeux sous l'angle de
la philosophie pragmatiste. Le design de jeux a pour ambition de se constituer comme une …

Approaches to understanding identity: Gamers, fans, and research methods

L Hemphill, CA Kocurek, X Rao - The Routledge companion to …, 2017 - taylorfrancis.com
This chapter considers the possibilities of utilizing multiple approaches to discourse analysis
to produce innovative work on gamer identities that borrows from the theoretical frameworks …

miyamoto/Kojima

J DeWinter - How to play video games, 2019 - degruyter.com
Games are often celebrated for the fact that players are co-authors of their interactive
experiences, yet turning attention to the designer shifts the conversation to the formation of …

Reconsidering Lost Opportunities for Diverse Representation

J Nguyen - American Literature, 2022 - read.dukeupress.edu
This article considers the cultural politics of frustrated potential for diverse representation in
games by examining developer comments on the 1995 digital game I Have No Mouth, and I …

Sparklier Worlds: Understanding Games for Girls as Style Intervention

CA Kocurek - Proceedings of the 17th International Conference on …, 2022 - dl.acm.org
This paper examines audiovisual style and play principles of successful mid-1990s games
for girls titles including Barbie Fashion Designer (Mattel Media, 1996), Chop Suey (Magnet …

Video games and playable media

S Murray - Feminist Media Histories, 2018 - online.ucpress.edu
As video games constitute a relatively new medium of expression without an agreed-upon
history, any attempt at a genealogy of the form is necessarily provisional in nature. A feminist …

(Re) Discovering the Rich History of Games User Research: An “Undisciplined” Approach

B Hapner, CA Kocurek - Game Usability, 2022 - taylorfrancis.com
This chapter considers the historiography of games user research as a profession and
research field. We begin by discussing three early academic studies of video games …

[PDF][PDF] Nancy Drew Video Games and the Spaces of Girlhood Play

R Hilu - Abstract Proceedings of DiGRA 2024 Conference …, 2024 - dl.digra.org
In 1998 the game company Her Interactive released Nancy Drew: Secrets Can Kill, the first
computer game in the Nancy Drew game series that went on to comprise over 30 titles …