Modeling users' experience in gameful systems is one of the main contemporary challenges in the field of human-computer interaction. One of the most desired and complex …
L Lai, L She, C Li - Education and Information Technologies, 2024 - Springer
Along with the development of the Internet and the new generation of ICT, blended learning (BL), online learning, and experiential learning (EL) are supposed to be the …
Massive open online courses (MOOCs) have become a mainstream form of online learning. At present, various countries are vigorously developing MOOC platforms, which provide a …
L Rong, L Wang, P Liu, B Zhu - International Journal of …, 2021 - Wiley Online Library
Massive open online courses (MOOCs) are very popular in China, and it is very important to evaluate and improve them. In this paper, a new evaluation method for MOOCs based on …
The majority of students in higher education institutions are among generation Z. They have always depended on e-learning to support their learning activities. Therefore, higher …
A Almaghlouth, S Almeshal - International Journal of Business …, 2024 - ijbmcjournals.org
The noticed cultural shift in Saudi Arabia is manifested in the digital platforms on social media networks. Consumers of cultural products encounter these creative institutions online …
S Wang, Y Liu, F Song, X Xie, D Yu - Ieee access, 2021 - ieeexplore.ieee.org
While the COIVD-19 has triggered the rapid and large-scale promotion of online courses, it has also exposed the problem of poor user experience on online course platforms …
Online learning has emerged as a fresh method to successfully prevent teacher and student gatherings as well as the propagation of viruses in the context of the ongoing influence of …
From several years ago, learning management systems (LMS) have been widely adopted in higher education institutions around the world. There are some cases in which universities …