Learning high-DOF reaching-and-grasping via dynamic representation of gripper-object interaction

Q She, R Hu, J Xu, M Liu, K Xu, H Huang - arXiv preprint arXiv:2204.13998, 2022 - arxiv.org
We approach the problem of high-DOF reaching-and-grasping via learning joint planning of
grasp and motion with deep reinforcement learning. To resolve the sample efficiency issue …

Placement retargeting of virtual avatars to dissimilar indoor environments

L Yoon, D Yang, J Kim, CH Chung… - IEEE Transactions on …, 2020 - ieeexplore.ieee.org
Rapidly developing technologies are realizing a 3D telepresence, in which geographically
separated users can interact with each other through their virtual avatars. In this article, we …

Functionality representations and applications for shape analysis

R Hu, M Savva, O van Kaick - Computer Graphics Forum, 2018 - Wiley Online Library
A central goal of computer graphics is to provide tools for designing and simulating real or
imagined artifacts. An understanding of functionality is important in enabling such modeling …

Analyzing part functionality via multi-modal latent space embedding and interweaving

J Cui, S Li, F Hou, A Hao, H Qin - Computers & Graphics, 2023 - Elsevier
In this paper, we advocate a novel method for analyzing the functionality of parts in 3D
objects. In contrast to prior research, our method no longer characterizes the functionality of …

Aura mesh: Motion retargeting to preserve the spatial relationships between skinned characters

T Jin, M Kim, SH Lee - Computer Graphics Forum, 2018 - Wiley Online Library
Applying motion‐capture data to multi‐person interaction between virtual characters is
challenging because one needs to preserve the interaction semantics while also satisfying …

Interaction-based human activity comparison

Y Shen, L Yang, ESL Ho… - IEEE Transactions on …, 2019 - ieeexplore.ieee.org
Traditional methods for motion comparison consider features from individual characters.
However, the semantic meaning of many human activities is usually defined by the …

Geometric affordance perception: Leveraging deep 3d saliency with the interaction tensor

E Ruiz, W Mayol-Cuevas - Frontiers in Neurorobotics, 2020 - frontiersin.org
Agents that need to act on their surroundings can significantly benefit from the perception of
their interaction possibilities or affordances. In this paper we combine the benefits of the …

Smartmanikin: virtual humans with agency for design tools

B Lee, T Jin, SH Lee, D Saakes - … of the 2019 CHI conference on human …, 2019 - dl.acm.org
When designing comfort and usability in products, designers need to evaluate aspects
ranging from anthropometrics to use scenarios. Therefore, virtual and poseable mannequins …

Spatio-temporal analysis and comparison of 3D videos

S Cammarasana, G Patanè - The Visual Computer, 2023 - Springer
Depth sensors of low-cost acquisition devices (eg Microsoft Kinect, Asus Xtion) are coming
into widespread use; however, 3D acquired data are generally large, heterogeneous, and …

Effective descriptors for human action retrieval from 3D mesh sequences

C Veinidis, A Danelakis, I Pratikakis… - International Journal of …, 2019 - World Scientific
Two novel methods for fully unsupervised human action retrieval using 3D mesh sequences
are presented. The first achieves high accuracy but is suitable for sequences consisting of …