L Yoon, D Yang, J Kim, CH Chung… - IEEE Transactions on …, 2020 - ieeexplore.ieee.org
Rapidly developing technologies are realizing a 3D telepresence, in which geographically separated users can interact with each other through their virtual avatars. In this article, we …
A central goal of computer graphics is to provide tools for designing and simulating real or imagined artifacts. An understanding of functionality is important in enabling such modeling …
J Cui, S Li, F Hou, A Hao, H Qin - Computers & Graphics, 2023 - Elsevier
In this paper, we advocate a novel method for analyzing the functionality of parts in 3D objects. In contrast to prior research, our method no longer characterizes the functionality of …
T Jin, M Kim, SH Lee - Computer Graphics Forum, 2018 - Wiley Online Library
Applying motion‐capture data to multi‐person interaction between virtual characters is challenging because one needs to preserve the interaction semantics while also satisfying …
Y Shen, L Yang, ESL Ho… - IEEE Transactions on …, 2019 - ieeexplore.ieee.org
Traditional methods for motion comparison consider features from individual characters. However, the semantic meaning of many human activities is usually defined by the …
Agents that need to act on their surroundings can significantly benefit from the perception of their interaction possibilities or affordances. In this paper we combine the benefits of the …
B Lee, T Jin, SH Lee, D Saakes - … of the 2019 CHI conference on human …, 2019 - dl.acm.org
When designing comfort and usability in products, designers need to evaluate aspects ranging from anthropometrics to use scenarios. Therefore, virtual and poseable mannequins …
Depth sensors of low-cost acquisition devices (eg Microsoft Kinect, Asus Xtion) are coming into widespread use; however, 3D acquired data are generally large, heterogeneous, and …
Two novel methods for fully unsupervised human action retrieval using 3D mesh sequences are presented. The first achieves high accuracy but is suitable for sequences consisting of …