Filtering and informing the design space: Towards design-space thinking

K Halskov, C Lundqvist - ACM Transactions on Computer-Human …, 2021 - dl.acm.org
Building on the concept “prototypes that filter the design space,” we establish how other
kinds of design artifacts and activities (eg, sketching, tests, concept posters, metaphors …

The game jam movement: disruption, performance and artwork

R Locke, L Parker, D Galloway… - 2015 workshop on game …, 2015 - rke.abertay.ac.uk
This paper explores the current conventions and intentions of the game jam-contemporary
events that encourage the rapid, collaborative creation of game design prototypes. Game …

The art of serious game design: A framework and methodology

N Djafarova, A Dimitriadou, L Zefi… - AIS Transactions on …, 2023 - aisel.aisnet.org
Serious games developed for learning have gained popularity due to their promise for better
learning outcomes. However, designing these games can be costly, take a long time, and …

An empirical framework for understanding a player's sense of agency in games

Z Guo, CH Lo - International Journal of Human–Computer …, 2023 - Taylor & Francis
This study investigates players' sense of control over a game, referred to as the sense of
agency (SoA). While prior research has addressed the importance of control in game …

Prototyping practices supporting interdisciplinary collaboration in digital media design for museums

M Mason - Museum Management and Curatorship, 2015 - Taylor & Francis
In the museum world, innovative design practices often result from collaborations spanning
disciplinary borders within the museum. This article focuses on prototyping as one of the …

Creating stories for a composite form: Video game design as Frame Orchestration

J Linderoth - Journal of Gaming & Virtual Worlds, 2015 - intellectdiscover.com
Storytelling in games in the early years of game studies was seen as being in conflict with
gameplay. Departing from that debate, I argue that it is productive to see video games as a …

Rapid prototyping of outdoor games for children in an iterative design process

I Soute, S Lagerström, P Markopoulos - proceedings of the 12th …, 2013 - dl.acm.org
This paper reflects on the design process of games that are played by multiple players,
involving high pace activity and embodied interaction. More specifically it argues that user …

From England to Uganda: children designing and evaluating serious games

G Sim, JC Read, P Gregory, D Xu - Human–Computer Interaction, 2015 - Taylor & Francis
The participation of end-users in the design and evaluation of technologies has long been
an important principle in human–computer interaction. This article reports a study to …

Digital educational games: Methodologies for development and software quality

S Aslan - 2016 - vtechworks.lib.vt.edu
Abstract Development of a game in the form of software for game-based learning poses
significant technical challenges for educators, researchers, game designers, and software …

Design processes in game jams: studies of rapid design processes

JF Olesen - Extended Abstracts Publication of the Annual …, 2017 - dl.acm.org
With the rise of game jams, game creation has been opened up to a diverse community of
game developers, be they professionals or hobbyists. However, despite game jams …