[PDF][PDF] A review of gamification impact on student behavioral and learning outcomes

M Nurtanto, N Kholifah, E Ahdhianto, A Samsudin… - iJIM, 2021 - academia.edu
Gamification has become a new trend in learning in the 21st century, by utilizing technology
with game elements to change behavior and support learning outcomes. However, few …

Benefits and challenges of using gamification across distance learning platforms at higher education: A systematic review of research studies published during the …

FKJ Alzahrani, WS Alhalafawy - Journal of Positive School …, 2022 - mail.journalppw.com
There has been a noticeable interest in the use of digital game stimuli at higher education
over the last couple of years. As a result of the transition to e-learning platforms caused by …

Digital platforms and the improvement of learning outcomes: evidence extracted from meta-analysis

FM Alshammary, WS Alhalafawy - Sustainability, 2023 - mdpi.com
Digital platforms are one of the educational resources that were used in education prior to
Covid-19 pandemic. Nevertheless, the pandemic has led to a complete shift to learning via …

Gamification for learning sustainability in the blackboard system: motivators and obstacles from faculty members' perspectives

FK Alzahrani, WS Alhalafawy - Sustainability, 2023 - mdpi.com
Gamification is one of the basic components that enhance the sustainability of learning
management systems (LMSs) in improving learning outcomes and motivating learners to …

How has gamification within digital platforms affected self-regulated learning skills during the COVID-19 pandemic? Mixed-methods research

W Alhalafawy, MT Zaki - International Journal of Emerging …, 2022 - learntechlib.org
Gamification systems on digital platforms are among the essential systems that can motivate
learners towards achieving educational gains and goals. Self-regulated learning skills …

Using digital games for enhancing EFL grammar and vocabulary in higher education

L Castillo-Cuesta - … Journal of Emerging Technologies in Learning …, 2020 - learntechlib.org
The purpose of this study is to analyze the use of digital games to enhance English as a
Foreign Language (EFL) grammar and vocabulary in the English Major of Universidad …

Using genially games for enhancing EFL reading and writing skills in online education

L Castillo-Cuesta - International Journal of Learning, Teaching and …, 2022 - ijlter.myres.net
The aim of this study was to determine the impact of using Genially games for enhancing
English as a foreign language (EFL) reading and writing skills. The participants were 48 …

Sustaining enhancement of learning outcomes across digital platforms during the COVID-19 pandemic: a systematic review

FM Alshammary, WS Alhalafawy - Journal of Positive School …, 2022 - mail.journalppw.com
The spread of COVID-19 has led to the closure of all educational institutions and a complete
shift to distance learning using digital platforms, which succeeded in playing a major role in …

Gamified platforms: the impact of digital incentives on engagement in learning during Covide-19 pandemic

FKJ Alzahrani, FM Alshammary… - … : Science and Education …, 2022 - logos-verlag.de
Gamified platforms have a great role in motivating students to proceed with enthusiasm in
learning events and activities. The COVID-19 pandemic has generated some tensions and …

Ten Years of Gamification-Based Learning: A Bibliometric Analysis and Systematic Review.

FS Al-Hafdi, WS Alhalafawy - International Journal of …, 2024 - search.ebscohost.com
Gamification-based learning is a recent trend that has received increasing attention in the
last few years due to digital development. Gamification has emerged as a vital aspect of the …