Current state and trends of the research in exergames for the elderly and their impact on health outcomes: a scoping review

IH López-Nava, MD Rodriguez… - Journal of Ambient …, 2023 - Springer
In recent years there has been significant interest in assessing the impact of exergames on
the healthcare of older adults. This scoping review aims to present an overview of the …

Is Wii-based motor training better than task-specific matched training for children with developmental coordination disorder? A randomized controlled trial

JL Cavalcante Neto, B Steenbergen… - Disability and …, 2020 - Taylor & Francis
Purpose: To evaluate in children with developmental coordination disorder (DCD) the effects
of Wii-training compared with task-specific matched training (TST). Material and methods: A …

Gamified platform for rehabilitation after total knee replacement surgery employing low cost and portable inertial measurement sensor node

G Kontadakis, D Chasiouras, D Proimaki… - Multimedia Tools and …, 2020 - Springer
This paper introduces an innovative gamified rehabilitation platform comprising of a mobile
game and a custom sensor placed on the knee, intended for patients that have undergone …

An interactive fuzzy inference system for teletherapy of older people

AC Rodríguez, C Roda, F Montero, P González… - Cognitive …, 2016 - Springer
The progressive aging of the population in developed countries is becoming a problem for
healthcare systems, which must invest ever higher sums in caring for their older citizens …

Virtual reality-based holistic framework: a tool for participatory development of customised playful therapy sessions for motor rehabilitation

I Paraskevopoulos, E Tsekleves… - … on Games and …, 2016 - ieeexplore.ieee.org
The research in-progress presented in this paper proposes a holistic VR-based framework
for participatory design of Serious Games for motor rehabilitation. The proposed framework …

Low-cost interactive device for virtual reality

A Asadzadeh, T Samad-Soltani… - … conference on Web …, 2020 - ieeexplore.ieee.org
Virtual reality is novelty technology with many applications in various fields. The high cost of
interactive virtual reality hardware is one of the challenges that can affect on widespread …

FrAG: A Framework for the Analysis of Games

S Ganesh, J Aycock, K Biittner - 2023 IEEE Conference on …, 2023 - ieeexplore.ieee.org
FrAG is a Framework for the Analysis of Games, allowing us to harness game-playing AI
techniques to assist in the reverse engineering of historical video games for which the binary …

Review on augmented reality technology

H Kolivand, I Mardenli… - 2021 14th International …, 2021 - ieeexplore.ieee.org
Augmented Reality (AR) and Virtual Reality (VR) based treatment has proven that it is easy
to use, also motivating and more attractive, and enjoyable as most of the studies proved that …

Enabling more accessible ms rehabilitation training using virtual reality

HK Soomal, M Poyade, PM Rea, L Paul - … Visualisation: Volume 7, 2020 - Springer
Multiple sclerosis (MS) is an autoimmune disorder caused by damage to the myelin that
protects nerve fibres, resulting in demyelinated lesions and causing various symptoms, one …

A learning-based agent for home neurorehabilitation

A Lydakis, Y Meng, C Munroe, YN Wu… - 2017 International …, 2017 - ieeexplore.ieee.org
This paper presents the iterative development of an artificially intelligent system to promote
home-based neurorehabilitation. Although proper, structured practice of rehabilitation …