[图书][B] Introduction to game analysis

C Fernández-Vara - 2019 - taylorfrancis.com
This accessible textbook gives students the tools they need to analyze games using
strategies borrowed from textual analysis. As the field of game studies grows, videogame …

[图书][B] Godwired: Religion, ritual and virtual reality

R Wagner - 2012 - taylorfrancis.com
Godwired offers an engaging exploration of religious practice in the digital age. It considers
how virtual experiences, like stories, games and rituals, are forms of world-building or" …

[图书][B] Playing with videogames

J Newman - 2008 - taylorfrancis.com
Playing with Videogames documents the richly productive, playful and social cultures of
videogaming that support, surround and sustain this most important of digital media forms …

Enter the avatar: The phenomenology of prosthetic telepresence in computer games

R Klevjer - The philosophy of computer games, 2012 - Springer
In this paper I will give a phenomenological account of embodied presence through
computer game avatars, based on Maurice Merleau-Ponty's analysis of bodily intentionality …

[PDF][PDF] What is the avatar? Fiction and embodiment in avatar-based singleplayer computer games

R Klevjer - 2006 - bora.uib.no
I am grateful to a number of people for their support and help during the work with this thesis.
I wish to thank my supervisor Jostein Gripsrud for his guidance and support throughout the …

[图书][B] Cognitive media theory

T Nannicelli, P Taberham - 2014 - api.taylorfrancis.com
Across the academy, scholars are debating the question of what bearing scientific inquiry
has upon the humanities. The latest addition to the AFI Film Readers series, Cognitive …

[图书][B] Virtualpolitik: An electronic history of government media-making in a time of war, scandal, disaster, miscommunication, and mistakes

EM Losh - 2009 - books.google.com
Government media-making, from official websites to whistleblowers'e-mail, and its
sometimes unintended consequences. Today government agencies not only have official …

Interactivity

L Landay - The Routledge companion to video game studies, 2023 - taylorfrancis.com
Interactivity is the potential for, or phenomenon of, interaction; interactivity can be a property
of an artifact, a perception, or an experience. The term interactivity is not well understood …

[图书][B] What is your quest?: from adventure games to interactive books

A Salter - 2014 - books.google.com
What Is Your Quest? examines the future of electronic literature in a world where tablets and
e-readers are becoming as common as printed books and where fans are blurring the …

[PDF][PDF] Waiting for something to happen: Narratives, interactivity and agency and the video game cut-scene

P Cheng - Proceedings of DiGRA 2007 Conference: Situated Play, 2007 - dl.digra.org
Since the appearance in 1978 of Adventure on the Atari 2600, the cut-scene (alternatively
cutscene or cut scene) has been a key component to many video games. Often, the cut …