K Szolin, D Kuss, F Nuyens, M Griffiths - Computers in Human Behavior, 2022 - Elsevier
Videogames can often be a source of pleasure and relaxation for many individuals, but they can also lead to disordered and potentially addictive behaviour, which is referred to as …
RA Rather, LD Hollebeek… - Journal of Travel …, 2024 - journals.sagepub.com
Though prior research has addressed the role of virtual reality (VR) in tourism, the dynamics and consequences characterizing tourists' VR-based brand engagement, which has grown …
Video games have long been seen as the exclusive territory of young, heterosexual white males. In a media landscape dominated by such gamers, players who do not fit this mold …
Purpose This study aims to investigate how media content consumed through immersive technology may evoke changes in human rights attitudes. It has been proposed that our …
Nowadays, video games are part of our everyday life, and the number of players is increasing each day passing by. Thus, understanding what motivations drive people to play …
ABSTRACT Avatar-mediated communication (AMC), commonly used in online environments such as games and the emerging metaverse, is different from traditional computer-mediated …
LH Le, M Hancer - Journal of Hospitality and Tourism Technology, 2021 - emerald.com
Purpose Applying social learning theory and the source credibility model, this study aims to investigate the impacts of perceived attractiveness, expertise and trustworthiness of …
X Carbonell - Papeles del psicólogo, 2020 - redalyc.org
El trastorno de juego por internet (conocido como adicción a videojuegos) se caracteriza por un patrón de comportamiento de juego persistente y recurrente que conlleva un …
Este documento presenta una visión transformadora de la docencia en el contexto de una sociedad actual marcada por la complejidad y su componente tecnológico. Esta visión se …