Current state of research & outlook of gamification for manufacturing

M Keepers, I Nesbit, D Romero, T Wuest - Journal of Manufacturing …, 2022 - Elsevier
This paper presents the current state of research for and an outlook of Gamification for
Manufacturing (GfM), particularly manufacturing operations in industrial settings. This in …

Determining the source of human-system errors in manual order picking with respect to human factors

A Setayesh, EH Grosse, CH Glock… - International journal of …, 2022 - Taylor & Francis
Order picking (OP) is a time-and labour-intensive operation in which human-system errors
can lead to deficiencies in quality. This study aimed to identify human factors-related failure …

Application of supportive and substitutive technologies in manual warehouse order picking: a content analysis

EH Grosse - International Journal of Production Research, 2024 - Taylor & Francis
Order picking in warehouses is a labour-and time-intensive logistical process that
significantly impacts the efficiency of supply chains. Although technical progress facilitates …

Can gamification help green supply chain management firms achieve sustainable results in servitized ecosystem? An empirical investigation

A Behl, B Sampat, J Gaur, V Pereira, B Laker… - Technovation, 2024 - Elsevier
This study investigates gamification's role in promoting sustainable green supply chain
management practices (GSCMP), examining what no study has before. The theoretical lens …

Low-carbon warehousing practices and challenges: insights from emerging country

A Ibrahim, Y Fernando, ML Tseng… - International Journal of …, 2024 - Taylor & Francis
This study aims to identify the issues, challenges, practices, and research agenda of low-
carbon warehousing that the manufacturing industry faces in the low-carbon era. The debate …

Leveraging gamification to enhance persuasive behaviour and streamline online product returns: an approach grounded in multiple case studies

D Panda, SK Raut, S Rana… - Journal of Business & …, 2024 - emerald.com
Purpose The study identifies barriers all stakeholders face in the returns management
process. The pressing issue of online product returns significantly erodes the net profit …

The effects of gamification for manufacturing (GfM) on workers and production in industrial assembly

M Dolly, A Nimbarte, T Wuest - Robotics and Computer-Integrated …, 2024 - Elsevier
Gamification has been a growing topic of interest in recent years across many fields,
especially marketing, healthcare, and education. More recently, researchers of …

Understanding customer attitude toward advergames: an extended TAM approach

M Jami Pour, Z Kazemi, H Moeini - Arts and the Market, 2023 - emerald.com
Purpose Advergames have attracted the attention of scholars and practitioners as a new
way of increasing customer engagement and advertising effectiveness. Gamified ads …

A Novel Gamification Application for High School Student Examination and Assessment to Assist Student Engagement and to Stimulate Interest

AM Gianni, N Antoniadis - Information, 2023 - mdpi.com
Formal education in high school focuses primarily on knowledge acquisition via traditional
classroom teaching. Younger generations of students tend to lose interest and to disengage …

Modernization with gamification on industry 4.0 in supply chain management 4.0

S Tayal, K Rajagopal, V Mahajan - 2022 6th International …, 2022 - ieeexplore.ieee.org
Industry 4.0 influences automation, better logistics warehouse, smart manufacturing for
larger productions, and supply chain management. Gamification is no longer a new topic …