A meta‐analysis of use of serious games in education over a decade

Y Zhonggen - International Journal of Computer Games …, 2019 - Wiley Online Library
It seems necessary to review the literature to explore the effectiveness of serious games in
education, since the number of studies on serious games is surging up. This study …

Benefits, barriers and guideline recommendations for the implementation of serious games in education for stakeholders and policymakers

E Tsekleves, J Cosmas… - British Journal of …, 2016 - Wiley Online Library
Serious games and game‐based learning have received increased attention in recent years
as an adjunct to teaching and learning material. This has been well echoed in the literature …

A meta-analysis of the cognitive and motivational effects of serious games.

P Wouters, C Van Nimwegen… - Journal of …, 2013 - psycnet.apa.org
It is assumed that serious games influences learning in 2 ways, by changing cognitive
processes and by affecting motivation. However, until now research has shown little …

[图书][B] Digital games and learning: Research and theory

N Whitton - 2014 - taylorfrancis.com
In recent years, there has been growing interest in the use of digital games to enhance
teaching and learning at all educational levels, from early years through to lifelong learning …

[HTML][HTML] Prompting in-depth learning in immersive virtual reality: Impact of an elaboration prompt on developing a mental model

A Vogt, F Babel, P Hock, M Baumann, T Seufert - Computers & Education, 2021 - Elsevier
Immersive virtual reality learning environments (VRLEs) have great potential but they do not
guarantee effective or in-depth learning. Activating learners by including prompts, has been …

Impact of proctoring environments on student performance: Online vs offline proctored exams

JW Lee - Lee, Jung Wan (2020). Impact of Proctoring …, 2020 - papers.ssrn.com
The paper examines the impact of proctoring environments on student performance in two
different exam proctoring environments: online versus offline proctored exams. This study …

Adapting the complexity level of a serious game to the proficiency of players

H Van Oostendorp, ED Van der Spek… - … on Serious Games, 2014 - research.tue.nl
As games are continuously assessing the player, this assessment can be used to adapt the
complexity of a game to the proficiency of the player in real time. We performed an …

Using centrality of concept maps as a measure of problem space states in computer-supported collaborative problem solving

RB Clariana, T Engelmann, W Yu - Educational Technology Research and …, 2013 - Springer
Problem solving likely involves at least two broad stages, problem space representation and
then problem solution (Newell and Simon, Human problem solving, 1972). The metric …

Games on mobiles via web or virtual reality technologies: How to support learning for biomedical laboratory science education

TH Frøland, I Heldal, G Sjøholt, E Ersvær - Information, 2020 - mdpi.com
Simulations, serious games, and virtual reality (SSG) applications represent promising
support for achieving practical proficiency, but it is difficult to know how to introduce them …

Stakeholder engagement in sustainable tourism planning through serious gaming

L Lalicic, J Weber-Sabil - Qualitative Methodologies in Tourism …, 2022 - taylorfrancis.com
Serious gaming is an interdisciplinary and co-creative research methodology, which allows
participants to proactively engage in role-playing and co-creating strategies. During the …