Timing of learning supports in educational games can impact students' outcomes

S Rahimi, VJ Shute, C Fulwider, K Bainbridge… - Computers & …, 2022 - Elsevier
Learning does not automatically occur by playing educational games; instead, learning
opportunities should be carefully designed in such games. For instance, research has …

Predicting Quitting in Students Playing a Learning Game.

S Karumbaiah, RS Baker, V Shute - International Educational Data Mining …, 2018 - ERIC
Identifying struggling students in real-time provides a virtual learning environment with an
opportunity to intervene meaningfully with supports aimed at improving student learning and …

Using epistemic networks with automated codes to understand why players quit levels in a learning game

S Karumbaiah, RS Baker, A Barany, V Shute - Advances in Quantitative …, 2019 - Springer
Understanding why students quit a level in a learning game could inform the design of
appropriate and timely interventions to keep students motivated to persevere. In this paper …

Getting the first and second decimals right: Psychometrics of stealth assessment

S Rahimi, RG Almond, VJ Shute… - Games as stealth …, 2023 - igi-global.com
Stealth assessment, like all assessments, must have three essential psychometric
properties: validity, reliability, and fairness. Evidence-centered assessment design (ECD) …

The case of self-transitions in affective dynamics

S Karumbaiah, RS Baker, J Ocumpaugh - … , Chicago, IL, USA, June 25-29 …, 2019 - Springer
Affect dynamics, the study of how affect develops and manifests over the course of learning,
has become a popular area of research in learning analytics. Despite some shared metrics …

The effects of game and student characteristics on persistence in educational games: A hierarchical linear modeling approach.

S Rahimi, V Shute, Q Zhang - … Journal of Technology in Education and …, 2021 - ERIC
Persistence is an important part of student success--both in and out of school. To enhance
persistence, we first need to assess it accurately. Digital games can be used as vehicles for …

Game-based edutainment media: How practical is it as a medium for learning mathematics?

RA Ardani, M Suwarno, R Rezky, T Utari - AIP Conference …, 2024 - pubs.aip.org
Game-based edutainment media is a learning medium that is currently starting to be favored
by students. The media certainly provides a new experience for students in learning …

[图书][B] Inspire, instruct, or both? Game-based assessment and support of creativity

S Rahimi - 2020 - search.proquest.com
In this study, I investigated the effectiveness of a creativity-support system that I developed in
the level editor of a learning game called Physics Playground on improving college students' …

Correlates to Goal Frustration

M Zhou - Goal Frustration in Academic Achievement Settings …, 2022 - Springer
Frustration is a construct that has been recognized as pivotal in shaping or spoiling optimal
experiences (Csikszentmihalyi, M.(1990). Flow: The psychology of optimal experience …

AI-Driven Assessment and Scaffolding for Mathematical Modeling and Explanations During Science Investigations

A Adair - 2024 - search.proquest.com
Developing models, using mathematics, and constructing explanations are three practices
essential for science inquiry learning according to education reform efforts, such as the Next …