Esports games in elementary school: a systematic literature review

H Ibda, MF Al Hakim, K Saifuddin, Z Khaq… - … : International Journal on …, 2023 - joiv.org
Several studies have explored esports games, and few have examined esports games in
elementary schools with a systematic literature review. This research explores articles on the …

Examining the impact of school esports program participation on student health and psychological development

MG Trotter, TJ Coulter, PA Davis, DR Poulus… - Frontiers in …, 2022 - frontiersin.org
This study examined the influence of 7 high school esports developmental programs on
student self-regulation, growth mindset, positive youth development (PYD), perceived …

Health and psychological factors associated with in-game rank, and positive youth development in esports

MG Trotter - 2022 - eprints.qut.edu.au
This thesis sought to identify the health and psychological factors associated with in-game
rank and positive youth development in esports. The Ph. D. programme included three …

Z Kuşağı Sporcu-Öğrencilerin E-Spor Katılım Motivasyonlarının Akademik Başarıları Üzerine Etkisi: Tanımlayıcı Araştırma.

Y ERATLI ŞİRİN, İ ŞEKER, B CAN… - … Klinikleri Journal of …, 2023 - search.ebscohost.com
Amaç: Bu araştırmada, e-spor oyunlarını oynayan Z kuşağı sporcu-öğrencilerin e-spor
katılım motivasyonlarının akademik başarıları üzerine etkisinin incelenmesi amaçlanmıştır …

eSports in Indian Education: A Case Study

KD Berry - 2024 - search.proquest.com
This case study explores the experiences of student/players (n= 2), coaches (n= 2),
faculty/staff advisors (n= 2), and Lone Wolves'(n= 6) experiences in eSports environments …

Reflecting on One Year of Esports School League in Vienna During the Second Year of the Corona Crisis

A Pfeiffer, N Denk, L Peter, M Fleischhacker… - INTED2022 …, 2022 - library.iated.org
From February to (originally) November 2021, the Esports School League Vienna was
organised; including the preliminary round matches up to and including the semi-finals. Due …

Social-Emotional Competence for the Greater Good: Exploring the Use of Serious Game, Virtual Reality and Artificial Intelligence to Elicit Prosocial Behaviors and …

P Guilbaud, C Sanders, MJ Hirsch… - … Conference on Human …, 2022 - Springer
This study sought to understand the learning benefits, impacts, and opportunities involved
with the use of serious games (SG), extended reality (XR), Artificial Intelligence (AI) and …

Esports Curricula in US Post-Secondary Institutions: A Case Study

DL Bell - 2022 - digitalcommons.lindenwood.edu
Although the concept of Esports competency has been widely recognized, it is not yet well
understood by the various educational institutions that have started offering certification …

ESPORTS AND STEM EDUCATION

T Radoslava - Гносеологические основы образования, 2022 - elibrary.ru
STEM education is one of the most discussed topics nowadays in Bulgarian educational
system and in the modern Bulgarian school. Currently is working a scheme that equips …