[图书][B] The dynamic game character: Definition, construction, and challenges in character ecology

J Blom - 2020 - pure.itu.dk
The Dynamic Game Character: Definition, Construction, and Challenges in a Character Ecology
Page 1 The Dynamic Game Character: Definition, Construction, and Challenges in a Character …

[图书][B] The immersive enclosure: Virtual reality in Japan

P Roquet - 2022 - degruyter.com
INTRODUCTION 1. I occasionally experienced this night-sky view using the original Oculus Rift
(2016). The phenomenon appears to Page 1 INTRODUCTION 1. I occasionally experienced …

[图书][B] Comics and Videogames

A Rauscher, D Stein, JN Thon - 2021 - api.taylorfrancis.com
The editors have gathered a distinguished group of international scholars working at the
interstices of comics studies and game studies to explore two interrelated areas of inquiry …

A survey of the story elements of isekai manga

P Price - Journal of Anime and Manga Studies, vol. 2, 2021 - ideals.illinois.edu
This paper presents a survey of the story elements in isekai (other world) manga. The large
number of available isekai manga series allows the use of a survey to investigate patterns in …

[PDF][PDF] Attachment, possession or personalization?: Why the character trade in Animal Crossing: New Horizons exploded

J Blom - Replaying Japan, 2022 - researchportal.tuni.fi
A month after the release of the video game Animal Crossing: New Horizons (Nintendo
2020), virtual player markets arose where players could exchange characters and other …

Manga matrix's approach to creating Indonesian ghost game visual characters on Dreadeye VR.

RW Putra - International Journal of Visual & Performing Arts, 2022 - search.ebscohost.com
Visual imagery is the most important part of game design. Game designers should pay
particular attention so that the visual character of the game can be effectively realized and …

The manifestations of game characters in a media mix strategy

J Blom - Comics and Videogames, 2020 - taylorfrancis.com
Transmedia practices assume that characters are foremost elements of a diegetic world and
that the coherence of their identity is analogous to human persons. This chapter diverges …

The Genshin Impact Media Mix: Free-to-Play Monetization from East Asia

J Blom - Mechademia, 2023 - muse.jhu.edu
In the first quarter of 2022, the free-to-play game Genshin Impact (2020) surpassed a
revenue of $3 billion dollars (US) from their mobile phone players. 1 Genshin Impact is …

[图书][B] Video Game Characters and Transmedia Storytelling: The Dynamic Game Character

J Blom - 2023 - library.oapen.org
" Characters are a vital aspect of today's transmedia practices. Combining theories on
fictional persons from Japanese and Euro-American practices, this book discusses video …

Gotta face 'em all: Pokémon, Japanese animated characters, and the emergence of playful visual animism

VI Cassone - Σημειωτκή-Sign Systems Studies, 2021 - ceeol.com
As a result of technological innovations and new cultural practices, the contemporary
mediasphere is increasingly populated by digital (ized) faces. The phenomenon is not …