[图书][B] Global games: Production, circulation and policy in the networked era

A Kerr - 2017 - taylorfrancis.com
In the last decade our mobile phones have been infiltrated by angry birds, our computers by
leagues of legends and our social networks by pleas for help down on the farm. As digital …

[图书][B] Japanese culture through videogames

R Hutchinson - 2019 - taylorfrancis.com
Examining a wide range of Japanese videogames, including arcade fighting games, PC-
based strategy games and console JRPGs, this book assesses their cultural significance …

Attention, videogames and the retentional economies of affective amplification

J Ash - Theory, Culture & Society, 2012 - journals.sagepub.com
This article examines the industrial art of videogame design and production as an exemplar
of what could be termed affective design. In doing so, the article theorizes the relationship …

Who are the enemies? The visual framing of enemies in digital games

B Valeriano, P Habel - International Studies Review, 2016 - academic.oup.com
Digital games are among the most popular forms of entertainment media. Despite their
ubiquity, the fields of political science, International Relations, and political communication …

[PDF][PDF] Transnational Holocaust memory, digital culture and the end of reception studies

W Kansteiner - The twentieth century in European memory …, 2017 - library.oapen.org
Holocaust memory and memory studies have always been intertwined. In the 20th century,
Holocaust memory advocates and memory studies scholars shared enthusiasm for politics …

[图书][B] Open world empire: Race, erotics, and the global rise of video games

CB Patterson - 2020 - books.google.com
Finalist, 2021 John Hope Franklin Prize, given by the American Studies Association Seeking
ways to understand video games beyond their imperial logics, Patterson turns to erotics to re …

Military occupations: Methodological approaches and the military–academy research nexus

KN Jenkings, R Woodward, AJ Williams… - Sociology …, 2011 - Wiley Online Library
Military occupations are continually evolving in relation to the geopolitical changes of
societies, their conflicts and conflict management strategies, and technological …

The Holocaust in the 21st century: Digital anxiety, transnational cosmopolitanism, and never again genocide without memory

W Kansteiner - Digital Memory Studies, 2017 - taylorfrancis.com
The essay engages with a wide range of digitally supported Holocaust-related content
matter distributed via video games, social media sites, file sharing platforms, didactic media …

[图书][B] Gamer nation: Video games and American culture

J Wills - 2019 - books.google.com
In 1975, design engineer Dave Nutting completed work on a new arcade machine. A version
of Taito's Western Gun, a recent Japanese arcade machine, Nutting's Gun Fight depicted a …

Team video gaming for team building: effects on team performance

MJ Keith, G Anderson, J Gaskin… - AIS Transactions on …, 2018 - aisel.aisnet.org
Teams rapidly form and dissolve in organizations to solve specific problems that require
diverse skills and experience. For example, in the information systems context, cross …