A survey on bounding volume hierarchies for ray tracing

D Meister, S Ogaki, C Benthin, MJ Doyle… - Computer Graphics …, 2021 - Wiley Online Library
Ray tracing is an inherent part of photorealistic image synthesis algorithms. The problem of
ray tracing is to find the nearest intersection with a given ray and scene. Although this …

Treelet prefetching for ray tracing

YH Chou, T Nowicki, TM Aamodt - Proceedings of the 56th Annual IEEE …, 2023 - dl.acm.org
Ray tracing is traditionally only used in offline rendering to produce images of high fidelity
because it is computationally expensive. Recent Graphics Processing Units (GPUs) have …

Intersection prediction for accelerated GPU ray tracing

L Liu, W Chang, F Demoullin, YH Chou… - MICRO-54: 54th Annual …, 2021 - dl.acm.org
Ray tracing has been used for years in motion picture to generate photorealistic images
while faster raster-based shading techniques have been preferred for video games to meet …

Hardware-accelerated dual-split trees

D Lin, E Vasiou, C Yuksel, D Kopta… - Proceedings of the ACM …, 2020 - dl.acm.org
Bounding volume hierarchies (BVH) are the most widely used acceleration structures for ray
tracing due to their high construction and traversal performance. However, the bounding …

An Implementation of Multi-Chip Architecture for Real-Time Ray Tracing Based on Parallel Frame Rendering

J Lee, JH Nah, W Chung, TH Lee, WC Park - IEEE Access, 2021 - ieeexplore.ieee.org
In this paper, we propose a multi-chip architecture based on parallel frame rendering
suitable for real-time ray tracing in dynamic scenes. In multi-chip architecture with the …

Dual Streaming for Hardware-Accelerated Ray Tracing

K Shkurko - 2019 - search.proquest.com
Hardware acceleration for ray tracing has been a topic of great interest in computer
graphics. However, even with proposed custom hardware, the inherent irregularity in the …