Digital game-based technology for English language learning in preschools and primary schools: A systematic analysis

CA Ongoro, YY Fanjiang - IEEE Transactions on Learning …, 2023 - ieeexplore.ieee.org
This article aims to provide a systematic review of existing research on the use of digital
game-based learning (DGBL) technology for foreign language (English) in preschool and …

An analysis of game design elements used in digital game-based language learning

T Govender, J Arnedo-Moreno - Sustainability, 2021 - mdpi.com
Considerable changes have occurred in language learning with the introduction of gameful
approaches in the classroom and the increase in the popularity of language applications like …

[PDF][PDF] A Brief Review: Multimedia Authoring Modeling.

MC Wijaya, Z Maksom, MHL Abdullah - J. Inf. Hiding Multim. Signal …, 2022 - bit.nkust.edu.tw
Multimedia Authoring is a way to develop a multimedia presentation. Multimedia content
includes images, sounds, videos, texts, and animations. The Kernel Mechanism of …

A Critical Review of Educational Games as a Tool for Strengthening Digital Literacy

R Rohmani, N Pambudi - International Journal of …, 2023 - ijmaberjournal.org
The digital era is an era where knowledge can be easily obtained anytime and anywhere as
long as it is connected to the internet network. To be able to access knowledge requires a …

Mapping the landscape of serious digital language learning games: Towards a Serious-Digital Game-based Language Learning (S-DGBLL) teacher competence …

J Pitura, A Turula, S Nowak, J Jakubik… - Neofilolog, 2024 - ceeol.com
Serious games have been gaining increasing attention in the field of digital game-based
language learning (DGBLL). However, to incorporate serious games into foreign/second …

Perceptions of First Grade Secondary School Students in Mexico in the Implementation of Games for English Language Learning Purposes

M Ramirez, D de Jesús - Open Journal for Psychological …, 2024 - centerprode.com
The purpose of this case study is to describe students' perceptions of the use of games for
learning purposes in the English language classroom at a public Mexican Junior High. The …

The Effect of Using Quizizz Web-Based Learning Media on Students' Grammar Inquiry at SMA Negeri 1 Situbondo

MH Hidayatullah, KF Syaiful - Jurnal Multidisiplin Ibrahimy, 2024 - journal.ibrahimy.ac.id
One of learning application that is commonly used in learning English is Quizizz. The
purpose of this study is to determine the effect of Quizizz web-based learning media on …

The Impact of Language on Students' Emotional States in Educational Games: A Comparative Study

DA Assaf, D Al-Thani, B Banire - 35th International BCS Human …, 2022 - scienceopen.com
Capturing students' emotions while playing an educational game is one approach to assess
their motivation towards learning. The language of educational games could serve as a …

Perancangan Gim Tebak Gambar Untuk Lansia

M Dwiyanto, A Putra - 2024 - dspace.uii.ac.id
Jumlah lansia di masyarakat terus meningkat, dan seiring dengan itu, penurunan fungsi
kognitif pada lansia menjadi masalah yang semakin signifikan. Penelitian ini bertujuan …

The Effects of Educational Video Games on Adult Language Learners

T Pietilä - 2022 - jyx.jyu.fi
Educational games have been studied earlier primarily from the point of view of children and
other younger individuals, even though learning is a concept that affects all people …