Virtually real: A psychological perspective on massively multiplayer online games

J Barnett, M Coulson - Review of General Psychology, 2010 - journals.sagepub.com
Massively multiplayer games (MMOs) are immersive virtual three-dimensional fantasy
worlds in which people cooperate and compete with each other, as well as with the …

[PDF][PDF] Digital game addiction among adolescents and young adults: A current overview

AY Irmak, S Erdogan - Turkish Journal of Psychiatry, 2016 - turkpsikiyatri.com
The games that adolescents and young people used to play in the playgrounds and on the
streets have been replaced in recent years with electronic games played in front of the …

Is bigger always better? Potential biases of big data derived from social network sites

E Hargittai - The ANNALS of the American Academy of …, 2015 - journals.sagepub.com
This article discusses methodological challenges of using big data that rely on specific sites
and services as their sampling frames, focusing on social network sites in particular. It draws …

Does ease-of-use contributes to the perception of enjoyment? A case of gamification in e-banking

LF Rodrigues, A Oliveira, CJ Costa - Computers in Human Behavior, 2016 - Elsevier
The success of online games encouraged the development of gamification software in e-
banking. Beside the growing trend of gamification, it is important understand how bank …

Stand by Your Man: An Examination of Gender Disparity in League of Legends

RA Ratan, N Taylor, J Hogan, T Kennedy… - Games and …, 2015 - journals.sagepub.com
Although video gaming is becoming a more widespread activity beyond its historically core
demographic of young males, participation in competitive gaming remains largely male …

Mobile phone use, emotion regulation, and well-being

CA Hoffner, S Lee - Cyberpsychology, Behavior, and Social …, 2015 - liebertpub.com
This study examined the use of mobile phones to regulate negative emotions, considering
both the role of different aspects of phone use and individual differences in emotion …

The future of online therapy

Y Amichai-Hamburger, AB Klomek, D Friedman… - Computers in Human …, 2014 - Elsevier
The digital world, and the Internet in particular, have a significant impact on almost all
aspects of our lives. The realm of psychotherapy is an area in which the influence of the …

“Instant Happiness”: Smartphones as tools for everyday emotion regulation

Y Shi, P Koval, V Kostakos, J Goncalves… - International Journal of …, 2023 - Elsevier
Smartphone use has become an indispensable aspect of daily life for billions of people.
Increasingly, researchers are examining the impact of smartphone use upon psychological …

Young children's literacy practices in a virtual world: Establishing an online interaction order

J Marsh - Reading research quarterly, 2011 - Wiley Online Library
This study examined the literacy practices of children ages 5–11 as they engaged in out‐of‐
school use of virtual worlds. The purpose of the study was to explore the nature, purpose …

[图书][B] Virtually sacred: Myth and meaning in world of warcraft and second life

RM Geraci - 2014 - books.google.com
Millions of users have taken up residence in virtual worlds, and in those worlds they find
opportunities to revisit and rewrite their religious lives. Robert M. Geraci argues that virtual …