K Jørgensen - Eludamos: Journal for Computer Game Culture, 2010 - septentrio.uit.no
This article presents a comparative analysis of how characters are used as narrative tools in Bioware's computer role-playing games Dragon Age: Origins (2009) and Mass Effect 2 …
P Manning, I Gershon - HAU: Journal of Ethnographic …, 2013 - journals.uchicago.edu
This article engages with Ten Silvio's 2010 challenge to treat animation as a central trope for understanding the relationship between selves and media. We discuss how animation can …
D Black - Games and Culture, 2017 - journals.sagepub.com
This essay seeks to answer two questions raised by the success of video games where the player looks at the character she is playing rather than seeming to inhabit the same …
SC Llanos, K Jørgensen - … of DiGRA 2011 Conference: Think Design …, 2011 - dl.digra.org
With basis in a qualitative player study, this paper presents different player attitudes concerning user interface elements. The paper focuses on how the game user interface …
K Jørgensen - Games and Culture, 2012 - journals.sagepub.com
This article discusses the relationship between the user interface (UI) and the game world in computer games, with point of departure in qualitative studies including players and game …
Digital games that represent history, ie 'historical games', are a fundamental way that players can engage with the past. Their focus on historical representations, narratives and …
This study deals with the question in which extent non-player characters (NPCs), in the practice of playing video games, appear as social persons ready for relationships or if they …
K Jørgensen - Simulation & gaming, 2012 - journals.sagepub.com
This article argues for the use of expert players as coresearchers when studying game systems and game design choices. As emergent systems that may react differently to …