Bi-directional gaze-based communication offers an intuitive and natural way for users to interact with systems. This approach utilizes the user's gaze not only to communicate intent …
Raycasting is a common method for target selection in virtual reality (VR). However, it results in selection ambiguity whenever a ray intersects multiple targets that are located at different …
Augmented reality head-worn displays (AR HWDs) of the near future will be worn all day every day, delivering information to users anywhere and anytime. Recent research has …
Task switching can occur frequently in daily routines with physical activity. In this paper, we introduce Spatial Gaze Markers, an augmented reality tool to support users in immediately …
This paper contributes GazeSwitch, an ML-based technique that optimises the real-time switching between eye and head modes for fast and precise hands-free pointing …
Gaze-assisted interaction techniques enable intuitive selections without requiring manual pointing but can result in unintended selections, known as Midas touch. A confirmation …
Gaze interaction presents a promising avenue in Virtual Reality (VR) due to its intuitive and efficient user experience. Yet, the depth control inherent in our visual system remains …
AL Gardony, K Okano, GI Hughes, AJ Kim… - Human–Computer …, 2024 - Taylor & Francis
Gaze-adaptive interfaces can enable intuitive hands-free augmented reality (AR) interaction but unintentional selection (ie “Midas Touch”) can have serious consequences during high …
Eye tracking filters have been shown to improve accuracy of gaze estimation and input for stationary settings. However, their effectiveness during physical movement remains …