Gaze, Wall, and Racket: Combining Gaze and Hand-Controlled Plane for 3D Selection in Virtual Reality

U Wagner, M Albrecht, AA Jacobsen, H Wang… - Proceedings of the …, 2024 - dl.acm.org
Raypointing, the status-quo pointing technique for virtual reality, is challenging with many
occluded and overlapping objects. In this work, we investigate how eye-tracking input can …

[HTML][HTML] Bi-Directional Gaze-Based Communication: A Review

BR Severitt, N Castner, S Wahl - Multimodal Technologies and …, 2024 - mdpi.com
Bi-directional gaze-based communication offers an intuitive and natural way for users to
interact with systems. This approach utilizes the user's gaze not only to communicate intent …

Gazeraycursor: Facilitating virtual reality target selection by blending gaze and controller raycasting

DL Chen, M Giordano, H Benko, T Grossman… - Proceedings of the 29th …, 2023 - dl.acm.org
Raycasting is a common method for target selection in virtual reality (VR). However, it results
in selection ambiguity whenever a ray intersects multiple targets that are located at different …

In-the-Wild Experiences with an Interactive Glanceable AR System for Everyday Use

F Lu, L Pavanatto, DA Bowman - … of the 2023 ACM Symposium on …, 2023 - dl.acm.org
Augmented reality head-worn displays (AR HWDs) of the near future will be worn all day
every day, delivering information to users anywhere and anytime. Recent research has …

Spatial Gaze Markers: Supporting Effective Task Switching in Augmented Reality

MN Lystbæk, K Pfeuffer, T Langlotz… - Proceedings of the CHI …, 2024 - dl.acm.org
Task switching can occur frequently in daily routines with physical activity. In this paper, we
introduce Spatial Gaze Markers, an augmented reality tool to support users in immediately …

GazeSwitch: Automatic Eye-Head Mode Switching for Optimised Hands-Free Pointing

BJ Hou, J Newn, L Sidenmark, AA Khan… - Proceedings of the ACM …, 2024 - dl.acm.org
This paper contributes GazeSwitch, an ML-based technique that optimises the real-time
switching between eye and head modes for fast and precise hands-free pointing …

Towards an Eye-Brain-Computer Interface: Combining Gaze with the Stimulus-Preceding Negativity for Target Selections in XR

GSR Reddy, MJ Proulx, L Hirshfield… - Proceedings of the CHI …, 2024 - dl.acm.org
Gaze-assisted interaction techniques enable intuitive selections without requiring manual
pointing but can result in unintended selections, known as Midas touch. A confirmation …

FocusFlow: 3D Gaze-Depth Interaction in Virtual Reality Leveraging Active Visual Depth Manipulation

C Zhang, T Chen, E Shaffer, E Soltanaghai - Proceedings of the CHI …, 2024 - dl.acm.org
Gaze interaction presents a promising avenue in Virtual Reality (VR) due to its intuitive and
efficient user experience. Yet, the depth control inherent in our visual system remains …

Characterizing information access needs in gaze-adaptive augmented reality interfaces: implications for fast-paced and dynamic usage contexts

AL Gardony, K Okano, GI Hughes, AJ Kim… - Human–Computer …, 2024 - Taylor & Francis
Gaze-adaptive interfaces can enable intuitive hands-free augmented reality (AR) interaction
but unintentional selection (ie “Midas Touch”) can have serious consequences during high …

Filtering on the Go: Effect of Filters on Gaze Pointing Accuracy During Physical Locomotion in Extended Reality

P Manakhov, L Sidenmark, K Pfeuffer… - IEEE Transactions on …, 2024 - ieeexplore.ieee.org
Eye tracking filters have been shown to improve accuracy of gaze estimation and input for
stationary settings. However, their effectiveness during physical movement remains …