The promise of digital healthcare technologies

AWK Yeung, A Torkamani, AJ Butte… - Frontiers in Public …, 2023 - frontiersin.org
Digital health technologies have been in use for many years in a wide spectrum of
healthcare scenarios. This narrative review outlines the current use and the future strategies …

[HTML][HTML] The effectiveness and safety of serious games for improving cognitive abilities among elderly people with cognitive impairment: systematic review and meta …

A Abd-Alrazaq, M Alajlani, D Alhuwail, CT Toro… - JMIR serious …, 2022 - games.jmir.org
Background Cognitive impairment is a mental disorder that commonly affects elderly people.
Serious games, which are games that have a purpose other than entertainment, have been …

[HTML][HTML] The effectiveness of serious games in improving memory among older adults with cognitive impairment: systematic review and meta-analysis

A Abd-Alrazaq, D Alhuwail, E Al-Jafar, A Ahmed… - JMIR serious …, 2022 - games.jmir.org
Background Memory, one of the main cognitive functions, is known to decline with age.
Serious games have been used for improving memory in older adults. The effectiveness of …

[HTML][HTML] The effectiveness of serious games in alleviating anxiety: systematic review and meta-analysis

A Abd-Alrazaq, M Alajlani, D Alhuwail… - JMIR serious …, 2022 - games.jmir.org
Background Anxiety is a mental disorder characterized by apprehension, tension,
uneasiness, and other related behavioral disturbances. One of the nonpharmacological …

[HTML][HTML] Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review

A Abd-Alrazaq, I Abuelezz, A Hassan… - JMIR serious …, 2022 - games.jmir.org
Background: Artificial intelligence (AI)–driven serious games have been used in health care
to offer a customizable and immersive experience. Summarizing the features of the current …

[HTML][HTML] Serious games for learning among older adults with cognitive impairment: systematic review and meta-analysis

A Abd-Alrazaq, I Abuelezz, R AlSaad, E Al-Jafar… - Journal of Medical …, 2023 - jmir.org
Background Learning disabilities are among the major cognitive impairments caused by
aging. Among the interventions used to improve learning among older adults are serious …

A manifesto for more productive psychological games research

N Ballou - ACM Games: Research and Practice, 2023 - dl.acm.org
Despite enormous resource investment, researchers lack consensus on seemingly simple
questions about how video games affect players. Topics such as violent games and …

Applications of serious games as affective disorder therapies in autistic and neurotypical individuals: a literature review

F Ahmed, J Requena Carrión, F Bellotti, G Barresi… - Applied Sciences, 2023 - mdpi.com
Affective disorders can greatly influence the everyday lives of neurotypical and autistic
individuals. As platforms that promote engagement, computer-based serious games (CSGs) …

Negative global metacognitive biases are associated with depressive and posttraumatic stress disorder symptoms and improve with targeted or game-based cognitive …

S Agnoli, H Mahncke, SJ Grant, ZT Goodman… - …, 2024 - psycnet.apa.org
Objective: Metacognition is disrupted in several clinical populations. One aspect of
metacognition, global metacognitive bias (difference between objective and self-reported …

The qualities of patients interested in using a game-based digital mental health intervention for depression: a sequential mixed methods study

L Lukka, A Salonen, M Vesterinen, VM Karhulahti… - BMC Digital Health, 2023 - Springer
Background Digital interventions are typically evaluated by their effectiveness and
engagement, while the characteristics of patients who perceive them to be attractive have …