[图书][B] Digital games as history: How videogames represent the past and offer access to historical practice

A Chapman - 2016 - taylorfrancis.com
This book provides the first in-depth exploration of video games as history. Chapman puts
forth five basic categories of analysis for understanding historical video games: simulation …

Methodology, representation, and games

D Carr - Games and Culture, 2019 - journals.sagepub.com
This article is about textual analysis, methodology, and representations (of bodies, identities
and social groups) in digital games. The issues under consideration include textual analysis …

Is Sid Meier's Civilization history?

A Chapman - Rethinking history, 2013 - Taylor & Francis
Despite the huge sales of various historical videogames (eg Sid Meier's Civilization, Call of
Duty, Assassin's Creed) the discipline of history has shown surprisingly little interest in this …

[PDF][PDF] eXplore, eXpand, eXploit, eXterminate”: Affective writing of postcolonial history and education in Civilization V

D Ford - Game Studies, 2016 - researchgate.net
Civilization V as one of the most successful and definitive works of the 4X videogame genre
presents a clear narrative of empire-building that, I will argue, is problematic when set …

An introduction to game studies

F Mayra - 2008 - torrossa.com
Johan Huizinga opening this chapter is illustrative; the 'horrifying conclusion'of science
becoming 'merely a game'is quickly dispelled by Huizinga: he points out that scientific work …

But that's not accurate: the differing perceptions of accuracy in cultural-heritage videogames between creators, consumers and critics

TJ Copplestone - Rethinking History, 2017 - Taylor & Francis
Videogames containing cultural-heritage have been constructed, consumed and critiqued in
increasing quantities over the past 20 years. One of the key concerns expressed in both …

[图书][B] Play redux: The form of computer games

D Myers - 2010 - library.oapen.org
Play Redux is an ambitious description and critical analysis of the aesthetic pleasures of
video game play, drawing on early twentieth-century formalist theory and models of …

[PDF][PDF] Privileging form over content: Analysing historical videogames

A Chapman - Journal of Digital Humanities, 2012 - academia.edu
It is my hope that by now few deny that contemporary game series like Civilization or
Assassin's Creed constitute history.[1] However, such a broad term does not convey the …

Unpacking Digital Game-Based Learning: The complexities of developing and using educational games

B Berg Marklund - 2015 - diva-portal.org
Digital game-based learning has traditionally been examined from an 'artefact-
centric'perspective that focuses on understanding how game design and principles of …

Ancient Greece and Rome in videogames

R Clare - 2021 - torrossa.com
Description: London; New York: Bloomsbury Academic, 2021.| Series: Imagines: classical
receptions in the visual and performing arts| Includes bibliographical references and index …