D Carr - Games and Culture, 2019 - journals.sagepub.com
This article is about textual analysis, methodology, and representations (of bodies, identities and social groups) in digital games. The issues under consideration include textual analysis …
A Chapman - Rethinking history, 2013 - Taylor & Francis
Despite the huge sales of various historical videogames (eg Sid Meier's Civilization, Call of Duty, Assassin's Creed) the discipline of history has shown surprisingly little interest in this …
Civilization V as one of the most successful and definitive works of the 4X videogame genre presents a clear narrative of empire-building that, I will argue, is problematic when set …
Johan Huizinga opening this chapter is illustrative; the 'horrifying conclusion'of science becoming 'merely a game'is quickly dispelled by Huizinga: he points out that scientific work …
TJ Copplestone - Rethinking History, 2017 - Taylor & Francis
Videogames containing cultural-heritage have been constructed, consumed and critiqued in increasing quantities over the past 20 years. One of the key concerns expressed in both …
Play Redux is an ambitious description and critical analysis of the aesthetic pleasures of video game play, drawing on early twentieth-century formalist theory and models of …
A Chapman - Journal of Digital Humanities, 2012 - academia.edu
It is my hope that by now few deny that contemporary game series like Civilization or Assassin's Creed constitute history.[1] However, such a broad term does not convey the …
Digital game-based learning has traditionally been examined from an 'artefact- centric'perspective that focuses on understanding how game design and principles of …
Description: London; New York: Bloomsbury Academic, 2021.| Series: Imagines: classical receptions in the visual and performing arts| Includes bibliographical references and index …