A decade of ERP teaching practice: A systematic literature review

MI Wijaya - Education and Information Technologies, 2023 - Springer
ERP courses have been running for decades and are applied by various university majors,
ranging from business school, information systems, and computer science to industrial …

The impact of serious games in economic and business education: A case of ERP business simulation

T Beranič, M Heričko - Sustainability, 2022 - mdpi.com
Digitalisation nowadays impacts business environments significantly. Therefore, if higher
education wants to educate students properly for a successful career path, the business and …

Determinants of gamification effectiveness: perspectives of technology affordances and coping responses in the context of team-based gamified training

A John, DH Kwak, J Benitez, Y Zhao… - European Journal of …, 2024 - Taylor & Francis
Firms face significant challenges in effectively training employees in adopting complex
information systems, such as enterprise resource planning (ERP). Gamified training has …

Impact of project governance on project success, with mediating role of organizational support and project team cohesion

M Waseem, S Iqbal, K Khan - Journal of Facilities Management, 2022 - emerald.com
Purpose The purpose of this study is to determine how project governance influences
project success. According to the authors, such an effect is mediated by organizational …

Unlocking the secrets of Miri country music festival in Malaysia: a moderated-mediation model examining the power of FOMO, flow and festival satisfaction in driving …

KL Tan, JM Ho, AKS Sim, L Dubos… - Asia Pacific Journal of …, 2023 - Taylor & Francis
This study explores how the fear of missing out (FOMO) affects the flow experience, festival
satisfaction, and revisitation intention of attendees at a country music festival. Based on the …

Evaluation of an industrial case of gamification in software quality improvement

B Say, H Altunel, M Kosa… - International …, 2023 - journal.seriousgamessociety.org
The value of industrial-scale gamification interventions for improving software quality is a
topic of interest for software engineering research; but it has not frequently been analysed …

L2 learner experiences in a playful constructivist metaverse space

SM Lee, T youn Ahn - ReCALL, 2025 - cambridge.org
This study creates a virtual space for language learning using a user-customizable
metaverse platform and explores its potential for EFL learning. To this end, a virtual learning …

Examination of behavioral intention toward E-learning: a case of University of the Third Age students

E İBİlİ, N İlhanli, N Zayİm, A Yardımcı - Educational Gerontology, 2023 - Taylor & Francis
This study was aimed at determining the factors that affect the intentions of University of the
Third Age (UTA) students toward e-learning systems by using Structural Equation Modeling …

Effectiveness of virtual team learning in entrepreneurship education: a survey study

L Chen, D Ifenthaler, W Sun, T Xu, G Yan - Entrepreneurship education, 2022 - Springer
This study examines the effectiveness of virtual team learning for entrepreneurship
competence in the Chinese higher education sector. Related research on the effectiveness …

Knowledge-based dimensions in Entrepreneurship Education (EE): modelling and practices

A Lerro, F Santarsiero, C Troise, G Schiuma… - International …, 2025 - Springer
Entrepreneurship Education (EE) recently emerged as a relevant factor in fostering
entrepreneurial dynamics. Accordingly, scholars and practitioners have widely …