The goal-control model: An integrated neuropsychological framework to explain impaired performance of everyday activities.

T Giovannetti, R Mis, K Hackett, SM Simone… - …, 2021 - psycnet.apa.org
Objective: This review describes the relatively small body of neuropsychological and
cognitive research conducted over the past 100 years focused on theoretical models …

Application of real and virtual radial arm maze task in human

T Palombi, L Mandolesi, F Alivernini, A Chirico, F Lucidi - Brain Sciences, 2022 - mdpi.com
Virtual Reality (VR) emerges as a promising technology capable of creating different
scenarios in which the body, environment, and brain are closely related, proving …

The impact of VR/AR-Based consumers' brand experience on consumer–brand relationships

JY Zeng, Y Xing, CH Jin - Sustainability, 2023 - mdpi.com
This study aims to identify types of virtual/augmented reality–based brand experiences
(VR/AR experiences) to understand their impacts on consumer–brand relationships. For this …

The role of sense of presence in expressing cognitive abilities in a virtual reality task: an initial validation study

T Palombi, F Galli, F Giancamilli, M D'Amico… - Scientific Reports, 2023 - nature.com
There is a raised interest in literature to use Virtual Reality (VR) technology as an
assessment tool for cognitive domains. One of the essential advantages of transforming tests …

From exergames to immersive virtual reality systems: Serious games for supporting older adults

JE Muñoz, MF Montoya, J Boger - Smart home technologies and services …, 2022 - Elsevier
Interactive gaming systems have the potential to create enjoyable experiences by
challenging older adults and transporting them into computer-generated virtual …

Visualization and Interaction Technologies in Serious and Exergames for Cognitive Assessment and Training: A Survey on Available Solutions and Their Validation

C Bassano, M Chessa, F Solari - IEEE Access, 2022 - ieeexplore.ieee.org
Exergames and serious games, based on standard personal computers, mobile devices and
gaming consoles or on novel immersive Virtual and Augmented Reality techniques, have …

Synchronization of a Virtual Reality Scenario to Uterine Contractions for Labor Pain Management: Development Study and Randomized Controlled Trial

A Melillo, S Rachedi, G Caggianese, L Gallo… - Games for Health …, 2024 - liebertpub.com
Background: Labor is described as one of the most painful events women can experience
through their lives, and labor pain shows unique features and rhythmic fluctuations …

[HTML][HTML] Capturing cognitive changes in multiple sclerosis by performance-based functional and virtual reality assessments

WY Hsu, Y Goverover, RM Bove - Annals of Physical and Rehabilitation …, 2023 - Elsevier
Cognitive impairment (CI) has been recognized as one of the core multiple sclerosis (MS)
symptoms that profoundly impact lives of people with MS (PwMS). Clinical trials have begun …

Assessing and predicting everyday function.

T Giovannetti, K Hackett, MB Tassoni, R Mis… - 2023 - psycnet.apa.org
New technologies present many opportunities to focus neuropsychological evaluations on
everyday function, which is most meaningful to individuals and families. However, to …

How individual factors intervene in the expression of cognitive abilities in a virtual immersive task: a validation study of the Virtual Reality Action Test

T Palombi, F Galli, F Giancamilli, M D'Amico… - 2023 - researchsquare.com
There is a raised interest in literature to use Virtual Reality (VR) technology as an
assessment tool for cognitive domains. One of the essential advantages of transforming tests …