A Design Space of Sports Interaction Technology

DBW Postma, RW van Delden… - … and Trends® in …, 2022 - nowpublishers.com
With this monograph we introduce a new, systematic taxonomy of Sports Interaction
Technology (Sports ITech) that defines a design space of existing and future work in this …

Key probe: a technique for animation keyframe extraction

KS Huang, CF Chang, YY Hsu, SN Yang - The Visual Computer, 2005 - Springer
We present a novel constraint-based keyframe extraction technique, Key Probe. Based on
animator-specified constraints, the method converts a skeleton-based motion or animated …

Synthesis of dance performance based on analyses of human motion and music

T Shiratori, K Ikeuchi - Information and Media Technologies, 2008 - jstage.jst.go.jp
Recent progress in robotics has a great potential, and we are considering to develop a
dancing humanoid robot for entertainment robots. In this paper, we propose three …

Elbows higher! Performing, observing and correcting exercises by a virtual trainer

Z Ruttkay, H van Welbergen - International Workshop on Intelligent Virtual …, 2008 - Springer
In the framework of our Reactive Virtual Trainer (RVT) project, we are developing an
Intelligent Virtual Agent (IVA) capable to act similarly to a real trainer. Besides presenting the …

Motion retrieval based on movement notation language

T Yu, X Shen, Q Li, W Geng - Computer Animation and Virtual …, 2005 - Wiley Online Library
With the increased availability of motion capture data, the volume of motion library grows so
large that it is difficult for animators to manually browse the dataset to search desired …

Towards a reactive virtual trainer

Z Ruttkay, J Zwiers, H van Welbergen… - Intelligent Virtual Agents …, 2006 - Springer
Abstract A Reactive Virtual Trainer (RVT) is an Intelligent Virtual Agent (IVA) capable of
presenting physical exercises that are to be performed by a human, monitoring the user and …

A combined semantic and motion capture database for real-time sign language synthesis

C Awad, N Courty, K Duarte, T Le Naour… - Intelligent Virtual Agents …, 2009 - Springer
Over the past decade, motion capture data has become a popular research tool, and motion
databases have grown exponentially. Indexing, querying, and retrieving data has thus …

[PDF][PDF] Motionmaster: authoring and choreographing kung-fu motions by sketch drawings

QL Li, WD Geng, T Yu, XJ Shen, N Lau… - Proceedings of the 2006 …, 2006 - researchgate.net
Sketch-drawings is an intuitive and comprehensive means of conveying movement ideas in
character animation. We proposed a novel sketch-based approach to assisting the authoring …

GRASP: a grid resource allocation system based on OGSA

OK Kwon, J Hahm, S Kim, J Lee - Proceedings. 13th IEEE …, 2004 - computer.org
Over the past decade, many research fields have realized the benefits of motion capture
data, leading to an exponential growth of the size of motion databases. Consequently …

Human computing, virtual humans and artificial imperfection

ZM Ruttkay, D Reidsma, A Nijholt - … of the 8th international conference on …, 2006 - dl.acm.org
In this paper we raise the issue whether imperfections, characteristic of human-human
communication, should be taken into account when developing virtual humans. We argue …