[HTML][HTML] Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based …

J Krath, L Schürmann, HFO Von Korflesch - Computers in Human Behavior, 2021 - Elsevier
Despite increasing scientific interest in explaining how gamification supports positive affect
and motivation, behavior change and learning, there is still a lack of an overview of the …

Gamification in science education. A systematic review of the literature

M Kalogiannakis, S Papadakis, AI Zourmpakis - Education sciences, 2021 - mdpi.com
The implementation of gamification in education has attracted many researchers to increase
engagement and achieve learning more effectively. Implementing technology in science …

The person-environment-occupation-performance (PEOP) model

CM Baum, CH Christiansen, JD Bass - Occupational Therapy, 2024 - api.taylorfrancis.com
The PEOP Model is a model for practice. It was first conceived during the 1980 s in the
United States. During that time, a number of scholars around the world were creating …

[HTML][HTML] An approach to employees' job performance through work environmental variables and leadership behaviours

MÁ López-Cabarcos, P Vázquez-Rodríguez… - Journal of Business …, 2022 - Elsevier
This study examines how the combined effects of work environmental factors and leadership
behaviours lead to the presence (or absence) of industrial employees job performance by …

Bridge the gap: Consumers' purchase intention and behavior regarding sustainable clothing

TM Rausch, CS Kopplin - Journal of Cleaner Production, 2021 - Elsevier
With the textile industry satisfying steadily increasing consumption levels, excessive usage
of valuable natural resources provokes a major environmental footprint: 118 billion cubic …

Motivation and social cognitive theory

DH Schunk, MK DiBenedetto - Contemporary educational psychology, 2020 - Elsevier
This article discusses motivation from the perspective of Bandura's social cognitive theory.
Motivation refers to processes that instigate and sustain goal-directed activities. Motivational …

Gamification as online teaching strategy during COVID-19: A mini-review

FA Nieto-Escamez, MD Roldán-Tapia - Frontiers in psychology, 2021 - frontiersin.org
The ongoing pandemic caused by coronavirus disease 2019 (COVID-19) has enforced a
shutdown of educative institutions of all levels, including high school and university students …

Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts

S Bai, KF Hew, B Huang - Educational Research Review, 2020 - Elsevier
Despite the buzz around gamification as an exciting new method to engage students,
evidence of its ability to enhance learning is mixed. In fact, gamification has attracted …

Does strategic planning improve organizational performance? A meta‐analysis

B George, RM Walker, J Monster - Public administration review, 2019 - Wiley Online Library
Strategic planning is a widely adopted management approach in contemporary
organizations. Underlying its popularity is the assumption that it is a successful practice in …

Remaining motivated despite the limitations: University students' learning propensity during the COVID-19 pandemic

MDH Rahiem - Children and youth services review, 2021 - Elsevier
This study explored how university students remained motivated to learn, despite all the
limitations they encountered and endured during the COVID-19 pandemic. This work was …