Image identification using neural networks

X Yang, Z Zheng, Z Yu - US Patent App. 16/357,047, 2020 - Google Patents
A neural network is trained to perform a re-identification task in which it is determined
whether one or more features present in a first image appear also in a second image. During …

Method and apparatus for data anonymization

A Jepson, A Levinshtein, M Kemertas, H Zhang… - US Patent …, 2022 - Google Patents
An apparatus for scrubbing an image may include a memory storing instructions; and a
processor configured to execute the instructions to: receive an input image; input a preset …

Systems and methods for generating holograms using deep learning

L Xiao, A Maimone, RJ Swanson… - US Patent 11,150,605, 2021 - Google Patents
In one embodiment, a system may generate a hologram by processing a first image using a
machine-learning model. The system may generate a second image based on at least a …

Surface geometry object model training and inference

A Ablavatski, Y Kartynnik, I Grishchenko… - US Patent …, 2021 - Google Patents
US11158122B2 - Surface geometry object model training and inference - Google Patents
US11158122B2 - Surface geometry object model training and inference - Google Patents …

Mood-and mental state-aware interaction with multimodal large language models

MF Valstar, A Brown, MK Tellamekala - US Patent 12,135,943, 2024 - Google Patents
A system using large language models (LLMs) with multimodal inputs that has a low latency
(within 500 ms) response time is described. This low latency produces a response that leads …

Goal driven animation

D Wong, H Nishimura - US Patent 12,097,431, 2024 - Google Patents
The specification relates to the generation of in-game animation data and the evaluation of
in-game animations. According to a first aspect of the present disclosure, there is described …

Simulating motion of computer simulation characters to account for simulated injuries to the characters using current motion model

M Taylor, G Black - US Patent 11,113,862, 2021 - Google Patents
An injury to a computer game character is simulated by changing the length or weight of an
injured body part, or by adding additional links to the skeleton of the character to make the …