Mobile Learning in Higher Education: A Systematic Literature Review

QN Naveed, H Choudhary, N Ahmad, J Alqahtani… - Sustainability, 2023 - mdpi.com
Mobile learning (M-Learning) has become a popular and effective method of education that
leverages the ubiquity of mobile devices. M-Learning has digitally transformed the process …

Pre-service teachers' perception of active learning methodologies in history: Flipped classroom and gamification in an e-learning environment

EC Candel, C de-la-Peña, BC Yuste - Education and Information …, 2024 - Springer
The scientific literature reveals the impact of applying game-based videos and gamification
on undergraduates' learning. This work proposes, within an online context, using these …

[HTML][HTML] Investigating factors that affect the continuance use intention among the higher education institutions' learners towards a gamified M-learning application

R Roslan, AFM Ayub, NB Ghazali… - Journal of …, 2023 - informingscience.org
Aim/Purpose The main purpose of this study is to identify the factors affecting the
continuance use intention of gamified m-learning applications by Higher Education …

Digital game–based learning in music education: A systematic review between 2011 and 2023

KICH Weatherly, BA Wright… - Research Studies in …, 2024 - journals.sagepub.com
Digital game–based learning is increasingly integrated into classrooms, offering a novel
approach to combining informal and formal music education. This article reports the findings …

[HTML][HTML] La tecnología educativa como herramienta inclusiva para los estudiantes con discapacidad: Experiencias de profesores universitarios españoles

A CASTELLANO-BELTRAN, A MORIÑA… - Revista Brasileira de …, 2024 - SciELO Brasil
Este artículo explora los recursos tecnológicos utilizados por 21 profesores universitarios
españoles para desarrollar una pedagogía inclusiva, los motivos para su uso y cómo …

The potentially counterproductive effects on learning achievement, intrinsic motivation, and extrinsic motivation for ludicization employing Habitica

Q Zhang - Education and Information Technologies, 2022 - Springer
This study investigated the actual efficiency of ludicization, ludic metaphorization of
educational contexts, by identifying whether it exerted counterproductive effects on learning …

What Should the Future of Learning Look Like? Looking Back, Looking Forward.

D Ipperciel - International Journal of Higher Education, 2022 - ERIC
This paper explores a possible and desirable future of technology-enhanced teaching and
learning in higher education. It takes a normative lens that defines what'ought to be,'based …

Effects of an immersive virtual environment-based gaming approach on students' occupational health performance, immersion and motivation

P Seprum, C Wongwatkit - International Journal of Mobile …, 2025 - inderscienceonline.com
To investigate the effects of immersive virtual environment-based gaming approach and
conventional mobile learning environments on learning performance, learning immersion …

Impact of Digital Audio Techniques and Software Technology on Students' Engagement and Participation in Music Classes

J Lu - Profesional de la información, 2024 - revista.profesionaldelainformacion …
Educational institutions teaching music have recently switched over to digital and modern
tools of software and technology, expecting music teachers too to adopt modern techniques …

Pedagogical practice mediated adaptive educational by emerging didactics, technologies, and affective informatics in higher education: A systematic review

OM Palmera, A Senior-Naveda - Kurdish Studies, 2024 - kurdishstudies.net
Higher education in order to achieve comprehensive training in students must take
advantage of the potential offered by educational technologies to successfully meet the …