Second language learning in the context of massively multiplayer online games: A scoping review

N Jabbari, ZR Eslami - ReCALL, 2019 - cambridge.org
This review examines the second language acquisition (SLA) literature with regard to the
role of “massively multiplayer online games”(MMOGs) in second language (L2) learning. It …

[HTML][HTML] Game-enhanced second language vocabulary acquisition strategies: A systematic review

A Yudintseva - Open Journal of Social Sciences, 2015 - scirp.org
This paper is a synthesis of 17 qualitative, quantitative, and mixed-method studies published
over the last decade. The synthesis suggests that game-enhanced learning provides a set of …

[PDF][PDF] Can I say something? The effects of digital gameplay on willingness to communicate

H Reinders, S Wattana - 2014 - scholarspace.manoa.hawaii.edu
This paper reports on a study into the effects of digital game play on learners' Willingness to
Communicate (WTC), or individuals'“readiness to enter into discourse at a particular time …

Affordances for second language learning in World of Warcraft

PS Rama, RW Black, E Van Es, M Warschauer - ReCALL, 2012 - cambridge.org
What are the affordances of online gaming environments for second language learning and
socialization? To answer this question, this qualitative study examines two college-age …

Pupils' Motivation and Perceptions on ESL Lessons through Online Quiz-Games.

MSAA Halim, H Hashim, MM Yunus - Journal of Education and E-Learning …, 2020 - ERIC
Some scholars believe that the English proficiency and literacy level among the pupils in this
country is deteriorating alarmingly and to overcome this issue, many measures have been …

Massively multiplayer online role-playing games as arenas for second language learning

M Peterson - Computer assisted language learning, 2010 - Taylor & Francis
This article investigates contemporary research on the use of massively multiplayer online
role-playing games (MMORPGs) in language education. The development and key features …

The impact of adventure video games on foreign language learning and the perceptions of learners

HJH Chen, TYC Yang - Interactive learning environments, 2013 - Taylor & Francis
Several researchers have highlighted the potential of applying adventure video games in
second language acquisition; however, few studies have investigated the impact of …

Play games or study? Computer games in eBooks to learn English vocabulary

GG Smith, M Li, J Drobisz, HR Park, D Kim… - Computers & …, 2013 - Elsevier
This study investigated how Chinese undergraduate college students studying English as a
foreign language learned new vocabulary with inference-based computer games embedded …

Play to learn, learn to play: Language learning through gaming culture

D Ryu - ReCALL, 2013 - cambridge.org
Many researchers have investigated learning through playing games. However, after
playing games, players often go online to establish and participate in the online community …

Vocabulary learning in massively multiplayer online games: Context and action before words

D Zheng, M Bischoff, B Gilliland - Educational Technology Research and …, 2015 - Springer
Drawing on ecological and dialogical perspectives on language and cognition, this
exploratory case study examines how vocabulary learning occurs during a quest-play …