Enjoyment has been identified as a central component of the player experience (PX), but various, overlapping concepts within PX make it difficult to develop valid measures and a …
While the literature related to this topic has predominantly focused on investigating the influence mechanism that social media influencers (SMIs) impose over their followers, less …
Digitally created online celebrities (so-called virtual influencers) have appeared on various social media and video streaming platforms. While the scientific community has recently …
Based on self-determination theory, the current laboratory experiment investigates how the use of virtual reality (VR) technology shapes the gaming experience. We hypothesize that …
S Deterding - Human–Computer Interaction, 2015 - Taylor & Francis
The idea that game design can inspire the design of motivating, enjoyable interactive systems has a long history in human-computer interaction. It currently experiences a …
With the development and evaluation of information technology, virtual reality technology provides opportunities to offer an immersive and interactive experience for supplementing …
C Burgers, A Eden, MD Van Engelenburg… - Computers in Human …, 2015 - Elsevier
Games are important vehicles for learning and behavior change as long as players are motivated to continue playing. We study the impact of verbal feedback in stimulating player …
MB Oliver, ND Bowman, JK Woolley… - … of popular media …, 2016 - psycnet.apa.org
We conducted an experiment to examine individuals' perceptions of enjoyable and meaningful video games and the game characteristics and dimensions of need satisfaction …
The need-density hypothesis proposes that pathological gaming is most likely to occur when satisfaction of three basic human needs (competence, autonomy, relatedness) is low in the …