Transient imaging has recently made a huge impact in the computer graphics and computer vision fields. By capturing, reconstructing, or simulating light transport at extreme temporal …
The recent deep learning revolution has created enormous opportunities for accelerating compute capabilities in the context of physics-based simulations. In this article, we propose …
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of …
We apply background-oriented schlieren (BOS) imaging with computed tomography to reconstruct the instantaneous refractive index field of a turbulent flame in 3D. In BOS …
Fluid simulation is one of the most active research areas in computer graphics. However, it remains difficult to obtain measurements of real fluid flows for validation of the simulated …
We propose NEMTO, the first end-to-end neural rendering pipeline to model 3D transparent objects with complex geometry and unknown indices of refraction. Commonly used …
We tackle the problem of generating novel-view images from collections of 2D images showing refractive and reflective objects. Current solutions assume opaque or transparent …
Recent advances in ultra-fast imaging have triggered many promising applications in graphics and vision, such as capturing transparent objects, estimating hidden geometry and …
Abstract Neural Radiance Fields (NeRF) have demonstrated exceptional capabilities in creating photorealistic novel views using volume rendering on a radiance field. However …