BK Daniel - British Journal of Educational Technology, 2019 - Wiley Online Library
Big Data refers to large and disparate volumes of data generated by people, applications and machines. It is gaining increasing attention from a variety of domains, including …
D Furió, MC Juan, I Seguí, R Vivó - Journal of Computer …, 2015 - Wiley Online Library
Different methods can be used for learning, and they can be compared in several aspects, especially those related to learning outcomes. In this paper, we present a study in order to …
This paper reports the results of a study which aimed to investigate how ubiquitous games influence English learning achievement and motivation through a context-aware ubiquitous …
CC Valero, MR Redondo, AS Palacín - La educación digital …, 2012 - academia.edu
En la sociedad actual, en continuo movimiento, los avances tecnológicos aparecen para dar respuesta a las necesidades de estar en continua conexión con la información y las …
Context-aware ubiquitous learning (u-learning) is an innovative approach that integrates wireless, mobile, and context-awareness technologies to detect the situation of learners in …
This paper describes a new learning paradigm, known as ubiquitous learning or u-learning, which is supported by the ubiquitous computing technologies. Instead of that, the paper also …
TY Liu - Journal of computer assisted Learning, 2009 - Wiley Online Library
This paper reported the results of a study that aimed to construct a sensor and handheld augmented reality (AR)‐supported ubiquitous learning (u‐learning) environment called the …
Ubiquitous learning (u-learning), in conjunction with supports from the digital world, is recognized as an effective approach for situating students in real-world learning …
D Furió, S González-Gancedo, MC Juan, I Seguí… - Computers & …, 2013 - Elsevier
In this paper, we present an initial study to determine the subject preferences for educational computer games for children, in which 150 education professionals participated. From the …