Empirical research in mid-air interaction: A systematic review

P Koutsabasis, P Vogiatzidakis - International Journal of Human …, 2019 - Taylor & Francis
Mid-air interaction is a distinct style of natural HCI (Human-Computer Interaction). In mid-air
interaction, users make use of their whole body—with a strong focus on hands—and apply …

Pinpointing: Precise head-and eye-based target selection for augmented reality

M Kytö, B Ens, T Piumsomboon, GA Lee… - Proceedings of the …, 2018 - dl.acm.org
Head and eye movement can be leveraged to improve the user's interaction repertoire for
wearable displays. Head movements are deliberate and accurate, and provide the current …

ARtention: A design space for gaze-adaptive user interfaces in augmented reality

K Pfeuffer, Y Abdrabou, A Esteves, R Rivu… - Computers & …, 2021 - Elsevier
Augmented Reality (AR) headsets extended with eye-tracking, a promising input technology
for its natural and implicit nature, open a wide range of new interaction capabilities for …

Exploring gaze for assisting freehand selection-based text entry in ar

MN Lystbæk, K Pfeuffer, JES Grønbæk… - Proceedings of the ACM …, 2022 - dl.acm.org
With eye-tracking increasingly available in Augmented Reality, we explore how gaze can be
used to assist freehand gestural text entry. Here the eyes are often coordinated with manual …

A comparative analysis of 3d user interaction: How to move virtual objects in mixed reality

HJ Kang, J Shin, K Ponto - … conference on virtual reality and 3D …, 2020 - ieeexplore.ieee.org
Using one's hands can be a natural and intuitive method for interacting with 3D objects in a
mixed reality environment. This study explores three hand-interaction techniques, including …

STAR: Smartphone-analogous Typing in Augmented Reality

T Kim, A Karlson, A Gupta, T Grossman, J Wu… - Proceedings of the 36th …, 2023 - dl.acm.org
While text entry is an essential and frequent task in Augmented Reality (AR) applications,
devising an efficient and easy-to-use text entry method for AR remains an open challenge …

Looking for info: Evaluation of gaze based information retrieval in augmented reality

R Piening, K Pfeuffer, A Esteves, T Mittermeier… - … –INTERACT 2021: 18th …, 2021 - Springer
This paper presents the results of an empirical study and a real-world deployment of a gaze-
adaptive UI for Augmented Reality (AR). AR introduces an attention dilemma between …

Comparing selection mechanisms for gaze input techniques in head-mounted displays

A Esteves, Y Shin, I Oakley - International Journal of Human-Computer …, 2020 - Elsevier
Head movements are a common input modality on VR/AR headsets. However, although
they enable users to control a cursor, they lack an integrated method to trigger actions. Many …

DMove: Directional motion-based interaction for augmented reality head-mounted displays

W Xu, HN Liang, Y Zhao, D Yu, D Monteiro - Proceedings of the 2019 …, 2019 - dl.acm.org
We present DMove, directional motion-based interaction for Augmented Reality (AR) Head-
Mounted Displays (HMDs) that is both hands-and device-free. It uses directional walk-ing as …

'Address and command': Two-handed mid-air interactions with multiple home devices

P Vogiatzidakis, P Koutsabasis - International Journal of Human-Computer …, 2022 - Elsevier
Mid-air gestural interaction with multiple targets (or devices) in the physical space presents
several challenges: gesture design gets more complex in the attempt to avoid gesture …