User acceptance of virtual reality: an extended technology acceptance model

C Sagnier, E Loup-Escande, D Lourdeaux… - … Journal of Human …, 2020 - Taylor & Francis
Although virtual reality (VR) has many applications, only few studies have investigated user
acceptance of this type of immersive technology. We propose an extended version of the …

The influence of mixed reality on satisfaction and brand loyalty in cultural heritage attractions: A brand equity perspective

S Bae, TH Jung, N Moorhouse, M Suh, O Kwon - Sustainability, 2020 - mdpi.com
Mixed reality technology is being increasingly used in cultural heritage attractions to
enhance visitors' experiences. However, how the characteristics of mixed reality affect …

Acceptance of virtual reality exergames among Chinese older adults

W Xu, HN Liang, K Yu, S Wen… - International Journal of …, 2023 - Taylor & Francis
It is well documented that exergames are enjoyable to play and can significantly improve
older adults' health and well-being. However, there is limited research on exploring factors …

The impacts of mobile wallet app characteristics on online impulse buying: a moderated mediation model

YY Lee, CL Gan, TW Liew - Human Behavior and Emerging …, 2022 - Wiley Online Library
The adoption of cashless payment methods compels impulse buying. This research studies
impulse purchase behavior by focusing on E‐wallet app characteristics, a field where …

Towards a model of user experience in immersive virtual environments

K Tcha-Tokey, O Christmann… - Advances in Human …, 2018 - Wiley Online Library
There are increasing new advances in virtual reality technologies as well as a rise in
learning virtual environments for which several studies highlighted the pedagogical value …

The impact of cmf design on product design

SH Nawar, MS Etawy, GE Nassar… - Journal of Textiles …, 2024 - journals.ekb.eg
The continuous advancement of information technology and the Internet of Things is leading
to a reduction in size. This trend seems to be pushing the conventional industrial design …

Effects on user experience in an edutainment virtual environment: comparison between CAVE and HMD

K Tcha-Tokey, E Loup-Escande, O Christmann… - Proceedings of the …, 2017 - dl.acm.org
The user experience in immersive virtual environment can be broadly defined by the feeling
of presence and immersion in a virtual environment. The propensity of feeling" there" and" …

Assessment of wheelchair driving performance in a virtual reality-based simulator

HP Mahajan, BE Dicianno, RA Cooper… - The journal of spinal …, 2013 - Taylor & Francis
Objective To develop a virtual reality (VR)-based simulator that can assist clinicians in
performing standardized wheelchair driving assessments. Design A completely within …

The difference between PC-based and immersive virtual reality food purchase environments on useability, presence, and physiological responses

S Woodall, JH Hollis - Foods, 2024 - mdpi.com
Computer simulations used to study food purchasing behavior can be separated into low
immersion virtual environments (LIVE), which use personal computers and standard …

The impact of self-efficacy and perceived system efficacy on effectiveness of virtual training systems

D Jia, A Bhatti, S Nahavandi - Behaviour & Information Technology, 2014 - Taylor & Francis
This study developed and tested a research model which examined the impact of user
perceptions of self-efficacy (SE) and virtual environment (VE) efficacy on the effectiveness of …