Game learning analytics: Learning analytics for serious games

M Freire, Á Serrano-Laguna, B Manero Iglesias… - Learning, design, and …, 2023 - Springer
Video games have become one of the largest entertainment industries, and their power to
capture the attention of players worldwide soon prompted the idea of using games to …

Game-like language learning in 3-D virtual environments

A Berns, A Gonzalez-Pardo, D Camacho - Computers & Education, 2013 - Elsevier
This paper presents our recent experiences with the design of game-like applications in 3-D
virtual environments as well as its impact on student motivation and learning. Therefore our …

[PDF][PDF] Uso de los videojuegos en básica primaria: una revisión sistemática

M MENDEZ, O BOUDE - Espacios, 2021 - revistaespacios.com
Se muestra los resultados de una investigación desarrollada en la Universidad de La
Sabana, con el objetivo de identificar los usos que se han dado a los videojuegos en …

Exploring the factors influencing learning effectiveness in digital gamebased learning

FH Tsai, KC Yu, HS Hsiao - Journal of Educational Technology & Society, 2012 - JSTOR
This study developed an educational online game, Super Delivery, targeting knowledge
about saving electricity, and conducted case studies of eight sixth-grade students using this …

Automated malware classification based on network behavior

S Nari, AA Ghorbani - 2013 International Conference on …, 2013 - ieeexplore.ieee.org
Over the past decade malware, ie, malicious software, has become a major security threat
on the Internet. Today anti-virus companies receive thousands of malicious samples every …

< e-Adventure>: Introducing educational games in the learning process

J Torrente, Á Del Blanco, EJ Marchiori… - IEEE EDUCON 2010 …, 2010 - ieeexplore.ieee.org
Within the last years educational games have attracted some attention from the academic
community. Multiple enhancements of the learning experience are usually attributed to …

The effect of uncertainty on learning in game-like environments

E Ozcelik, NE Cagiltay, NS Ozcelik - Computers & Education, 2013 - Elsevier
Considering the role of games for educational purposes, there has an increase in interest
among educators in applying strategies used in popular games to create more engaging …

Relationship between learning styles and genres of games

MA Khenissi, F Essalmi, M Jemni, S Graf… - Computers & …, 2016 - Elsevier
Computer based games for learning, like any other computer games, have different genres.
They can be categorized as action, puzzle, strategy, and so on. On the other hand, different …

Application of a low-cost web-based simulation to improve students' practical skills in medical education

P Moreno-Ger, J Torrente, J Bustamante… - International journal of …, 2010 - Elsevier
BACKGROUND: Practical sessions in undergraduate medical education are often costly and
have to face constraints in terms of available laboratory time and practice materials (eg …

[图书][B] Metodología para el diseño de videojuegos educativos sobre una arquitectura para el análisis del aprendizaje colaborativo

N Padilla Zea - 2011 - digibug.ugr.es
En un siglo donde la tecnología está ocupando gran parte del mercado, tanto profesional
como personal, parece que no era más que cuestión de tiempo que esta tecnología …