A review of digital terrain modeling

E Galin, E Guérin, A Peytavie… - Computer Graphics …, 2019 - Wiley Online Library
Terrains are a crucial component of three‐dimensional scenes and are present in many
Computer Graphics applications. Terrain modeling methods focus on capturing landforms in …

Monte Carlo treatment of random fields: a broad perspective

PD Spanos, BA Zeldin - 1998 - asmedigitalcollection.asme.org
A review of a number of methods for random fields simulation in conjunction with Monte
Carlo studies of probabilistic mechanics problems is presented from a broad perspective …

[PDF][PDF] Pyramid-based texture analysis/synthesis

DJ Heeger, JR Bergen - Proceedings of the 22nd annual conference on …, 1995 - dl.acm.org
This paper describes a method for synthesizing images that match the texture appearance of
a given digitized sample. This synthesis is completely automatic and requires only the …

[引用][C] Texturing & Modeling, A procedural Approach

DS Ebert - 2002 - books.google.com
The third edition of this classic tutorial and reference on procedural texturing and modeling
is thoroughly updated to meet the needs of today's 3D graphics professionals and students …

Simulation of random fields via local average subdivision

GA Fenton, EH Vanmarcke - Journal of Engineering Mechanics, 1990 - ascelibrary.org
A fast and accurate method of generating realizations of a homogeneous Gaussian scalar
random process in one, two, or three dimensions is presented. The resulting discrete …

The synthesis and rendering of eroded fractal terrains

FK Musgrave, CE Kolb, RS Mace - ACM Siggraph Computer Graphics, 1989 - dl.acm.org
In standard fractal terrain models based on fractional Brownian motion the statistical
character of the surface is, by design, the same everywhere. A new approach to the …

Rapid, stable fluid dynamics for computer graphics

M Kass, G Miller - Proceedings of the 17th annual conference on …, 1990 - dl.acm.org
We present a new method for animating water based on a simple, rapid and stable solution
of a set of partial differential equations resulting from an approximation to the shallow water …

Geometry clipmaps: terrain rendering using nested regular grids

F Losasso, H Hoppe - ACM Siggraph 2004 Papers, 2004 - dl.acm.org
Rendering throughput has reached a level that enables a novel approach to level-of-detail
(LOD) control in terrain rendering. We introduce the geometry clipmap, which caches the …

Spot noise texture synthesis for data visualization

JJ Van Wijk - Proceedings of the 18th annual conference on …, 1991 - dl.acm.org
The use of stochastic texture for the visualization of scalar and vector fields over surfaces is
discussed. Current techniques for texture synthesis are not suitable, because they do not …

A state-of-the-art report on computational stochastic mechanics

LA Bergman, M Shinozuka, CG Bucher… - Probabilistic …, 1997 - experts.illinois.edu
This state-of-the-art report assesses the current state of development of computational
procedures as utilized in stochastic mechanics. The theoretical developments and aspects …