In general, games pose interesting and complex problems for the implementation of intelligent agents and are a popular domain in the study of artificial intelligence. In fact …
This work is a review of the online Comparative Table of Cognitive Architectures (the version that was available at http://bicasymposium. com/cogarch on September 20, 2010). This …
The video game market has become an established and ever-growing global industry. The health of the video and computer games industry, together with the variety of genres and …
Why do we care if our teammates are not human? This study seeks to uncover whether or not the perception of other players as human or artificial entities can influence player …
In this study into the player's emotional theory of mind (ToM) of gameplaying agents, we investigate how an agent's behaviour and the player's own performance and emotions …
M Polceanu - … IEEE Conference on Computational Inteligence in …, 2013 - ieeexplore.ieee.org
Believability of automated characters in virtual worlds has posed a challenge for many years. In this paper, the author discusses a novel approach of using human-inspired …
Understanding consciousness is one of the most fascinating challenges of our time. From ancient civilizations to modern philosophers, questions have been asked on how one is …
D Gamez, Z Fountas… - IEEE Transactions on …, 2012 - ieeexplore.ieee.org
This paper describes the NeuroBot system, which uses a global workspace architecture, implemented in spiking neurons, to control an avatar within the Unreal Tournament 2004 …
The main aim of the chapter is to describe how cognitive models, developed using the ACT- R cognitive architecture, can be integrated with the Unity game engine in order to support …