[PDF][PDF] 2d advertising in 3d virtual spaces

B Berki - Acta Polytechnica Hungarica, 2018 - epa.niif.hu
2D advertising in VR is more effective than in the classic banner ad format, our study
confirms that ads in VR evoke better memory, namely more participants remembered the …

[PDF][PDF] Desktop VR as a virtual workspace: a cognitive aspect

B Berki - Acta Polytechnica Hungarica, 2019 - epa.niif.hu
This paper explores the benefits of using a desktop VR as a virtual workspace. Forty-nine
participants data included in this study. With a between-subjects design, we compared the …

[PDF][PDF] Experiencing the sense of presence within an educational desktop virtual reality

B Berki - Acta Polytechnica Hungarica, 2020 - epa.niif.hu
This study examines the sense of presence in MaxWhere desktop virtual reality. Thirty-one
people participated in the research. The participants spend about fifteen minutes in the …

[PDF][PDF] Does effective use of MaxWhere VR relate to the individual spatial memory and mental rotation skills?

B Berki - Acta Polytechnica Hungarica, 2019 - epa.niif.hu
Desktop virtual realities are becoming increasingly widespread. Thus, it is important to
measure if it can be really a next step in the evolution of computer science. This researched …

Role of presence, memory and spatial ability in a desktop virtual reality

B Berki - Accentuated Innovations in Cognitive Info …, 2022 - Springer
This chapter presents some significant human factors that contribute to the virtual reality
experience in desktop virtual reality. The relationship between human characteristics and …

Application of virtual reality in kinematics education

M Dergham, A Gilányi - 2019 10th IEEE international …, 2019 - ieeexplore.ieee.org
Application of Virtual Reality in Kinematics Education Page 1 Application of Virtual Reality in
Kinematics Education Modar Dergham Faculty of Informatics University of Debrecen Egyetem …

Sense of presence in maxwhere virtual reality

B Berki - 2019 10th IEEE international conference on cognitive …, 2019 - ieeexplore.ieee.org
Presence is a psychological phenomenon, the sense of being in a virtual environment.
Experiencing presence is not limited to the users of full immersive virtual realities, but it can …

Virtual reconstruction of a medieval church

A Gilányi, G Bujdosó, M Bálint - 2017 8th IEEE International …, 2017 - ieeexplore.ieee.org
In this paper, we present a virtual reconstruction of the medieval church of Zelemer
developed in the virtual reality environment MaxWhere. This work is part of our general …

Early history of Hungarian ballet in virtual reality

A Gil, M Anna, K Chmielewska - 2019 10th IEEE …, 2019 - ieeexplore.ieee.org
In this paper, we describe a system of threedimensional virtual spaces, which presents
objects, facts, documents, and people connected to the beginning of Hungarian ballet, in …

On a model of the first National Theater of Hungary in MaxWhere

A Rácz, A Gilányi, AM Bólya, J Décsei… - 2020 11th IEEE …, 2020 - ieeexplore.ieee.org
On a Model of the First National Theater of Hungary in MaxWhere Page 1 On a Model of the First
National Theater of Hungary in MaxWhere Anna Rácz∗, Attila Gilányi∗, Anna Mária Bólya† …