A systematic review of research on high-immersion virtual reality for language learning

TK Dhimolea, R Kaplan-Rakowski, L Lin - TechTrends, 2022 - Springer
Virtual reality (VR) can be beneficial for learning and for increasing learners' engagement
and motivation. However, aggregations of studies on language learning in high-immersion …

Value co-creation with Internet of things technology in the retail industry

MS Balaji, SK Roy - Journal of Marketing Management, 2017 - Taylor & Francis
Internet of things (IoT) is a novel paradigm that aims to bridge the digital world with the real
world. With the rapid advancements in Internet and communication technology, we are …

A model of acceptance of augmented-reality interactive technology: the moderating role of cognitive innovativeness

TL Huang, S Liao - Electronic Commerce Research, 2015 - Springer
This research integrates the technology acceptance model and concepts of experiential
value to investigate factors that affect sustainable relationship behavior toward using …

Effectiveness of augmented reality in stroke rehabilitation: A Meta-Analysis

HL Phan, TH Le, JM Lim, CH Hwang, K Koo - Applied Sciences, 2022 - mdpi.com
Augmented reality (AR)-based rehabilitation shows potential to improve upper and lower
limb function after stroke. This study aims to review the effect of AR technology in the …

Augmented reality in retail: A trade-off between user's control of access to personal information and augmentation quality

A Poushneh - Journal of Retailing and Consumer Services, 2018 - Elsevier
This study conducted a qualitative experimental study to develop a scale, augmentation
quality that measures the output quality of augmented reality. Augmentation quality is a new …

Augmented reality in the metaverse market: the role of multimodal sensory interaction

C Chen, KZK Zhang, Z Chu, M Lee - Internet Research, 2024 - emerald.com
Purpose In the growing information systems (IS) literature on metaverse, augmented reality
(AR) technology is regarded as a cornerstone of the metaverse which enables interaction …

The effect of avatar appearance on social presence in an augmented reality remote collaboration

B Yoon, H Kim, GA Lee, M Billinghurst… - 2019 IEEE conference …, 2019 - ieeexplore.ieee.org
This paper investigates the effect of avatar appearance on Social Presence and users'
perception in an Augmented Reality (AR) telepresence system. Despite the development of …

Formation of augmented-reality interactive technology's persuasive effects from the perspective of experiential value

TL Huang, F Hsu Liu - Internet Research, 2014 - emerald.com
Purpose–The purpose of this paper is to examine the extent to which presence, media
richness, and narrative experiences yield the highest experiential value in augmented …

Being there again–Presence in real and virtual environments and its relation to usability and user experience using a mobile navigation task

J Brade, M Lorenz, M Busch, N Hammer… - International Journal of …, 2017 - Elsevier
The possibility of using virtual environments instead of real field or laboratory environments
is a promising research field. However, before virtual environments are able to replace the …

Examining augmented reality in journalism: Presence, knowledge gain, and perceived visual authenticity

T Aitamurto, L Aymerich-Franch… - New media & …, 2022 - journals.sagepub.com
This article examines the impact of augmented reality (AR) visualizations on users' sense of
physical presence, knowledge gain, and perceptions of the authenticity of journalistic …