EM King - Theory Into Practice, 2015 - Taylor & Francis
Digital games have become popular for engaging students in a range of learning goals, both in the classroom and the after-school space. In this article, I discuss a specific genre of video …
In The Maker movement manifesto (2014), Mark Hatch, the CEO of TechShop—a household name in the Maker movement since its launch in 2006—describes Makers' activities and …
S Creel - Journal of Research on Libraries & Young Adults, 2015 - alair.ala.org
This research presents the results of a survey of 833 US adolescents, ages twelve to eighteen years old. It was hypothesized that teachers are assigning reading (rather than …
C Martin, R Martinez - On the Horizon, 2016 - emerald.com
Purpose–The purpose of this paper is to demonstrate the impact a games-based curriculum can have on library and information science (LIS) curriculum. Design methodology approach …
Technological advances in the 21st century have led to a powerful information landscape where successfully managing one's personal information grows ever more complex …
C Martin - Journal of Research on Libraries and Young Adults, 2015 - yalsa.ala.org
The purpose of this ethnographic study is to understand connected learning of youth in online communities and how these findings can influence the practice of librarians to …
C Martin, M Rafalow - Proceedings of the Third Conference on GenderIT, 2015 - dl.acm.org
Existing scholarship on gender in gaming does not well consider social structural factors, instead either psychologizing gender issues or rendering it an insignificant variable …
JM Hollister - Journal of Korean Library and Information Science …, 2019 - koreascience.kr
Various digital literacy and critical competencies are crucial for success in the information and media-rich 21st century game of life. This study explores and describes the digital …
This dissertation explores and describes the in-character and out-of-character information worlds and digital literacy practices of role-players, those that create and enact their …