Dynamic Sound Effect Based on Distance of Interactive Object using Linear Interpolation Method in Unity3D

FS Pramana, EM Yuniarno… - 2022 International …, 2022 - ieeexplore.ieee.org
Sound effect is one of the important component in a game. It can express a moment or an
action at a certain time in the game and emphasize the visual experience of what the player …

Parallel signal processing system and method

W Wu - US Patent 9,832,543, 2017 - Google Patents
A system and method for processing a plurality of channels, for example audio channels, in
parallel is provided. For example, a plurality of telephony channels are processed in order to …

Parallel signal processing system and method

W Wu - US Patent 10,524,024, 2019 - Google Patents
Int. Ci. H04Q 3/545 (2006.01) H04M 5700(2006.01)(52) US Cl. CPC H04Q 3/545 (2013.01);
H04M 5700 (2013.01)(58) Field of Classification Search CPC combination set (s) only. See …

Parallel signal processing system and method

W Wu - US Patent 9,692,908, 2017 - Google Patents
H04M, 3/00(2006.01)(57) ABSTRACT H04M 7/2(2006.01) A system and method for
processing a plurality of channels, H04M 9/02(2006.01) for example audio channels, in …

Parallel signal processing system and method

W Wu - US Patent 10,127,925, 2018 - Google Patents
A system and method for processing a plurality of channels, for example audio channels, in
parallel is provided. For example, a plurality of telephony channels are processed in order to …

Parallel signal processing system and method

W Wu - US Patent 11,343,597, 2022 - Google Patents
A system and method for processing a plurality of channels, for example audio channels, in
parallel is provided. For example, a plurality of telephony channels are processed in order to …

Parallel signal processing system and method

W Wu - US Patent 10,869,108, 2020 - Google Patents
(57) ABSTRACT A system and method for processing a plurality of channels, for example
audio channels, in parallel is provided. For example, a plurality of telephony channels are …

[PDF][PDF] Simulation of Sound Wave Propagation With Damping for Realistic Sound rendering for Games and Interactive Aplications

B Moreira, M Kischinhevsky, M Zamith, E Clua… - … Games, Multimedia and …, 2012 - Citeseer
In this work we present a novel and efficient manner to calculate and simulate the
propagation of acoustic waves in games using methods that can lead to a real-time result …