Collaborative visualization: Definition, challenges, and research agenda

P Isenberg, N Elmqvist, J Scholtz… - Information …, 2011 - journals.sagepub.com
The conflux of two growing areas of technology–collaboration and visualization–into a new
research direction, collaborative visualization, provides new research challenges …

Personal augmented reality for information visualization on large interactive displays

P Reipschlager, T Flemisch… - IEEE Transactions on …, 2020 - ieeexplore.ieee.org
In this work we propose the combination of large interactive displays with personal head-
mounted Augmented Reality (AR) for information visualization to facilitate data exploration …

Shared surfaces and spaces: Collaborative data visualisation in a co-located immersive environment

B Lee, X Hu, M Cordeil, A Prouzeau… - … on Visualization and …, 2020 - ieeexplore.ieee.org
Immersive technologies offer new opportunities to support collaborative visual data analysis
by providing each collaborator a personal, high-resolution view of a flexible shared …

Collaborating across realities: Analytical lenses for understanding dyadic collaboration in transitional interfaces

JH Schröder, D Schacht, N Peper… - Proceedings of the …, 2023 - dl.acm.org
Transitional Interfaces are a yet underexplored, emerging class of cross-reality user
interfaces that enable users to freely move along the reality-virtuality continuum during …

A Survey on Cross‐Virtuality Analytics

B Fröhler, C Anthes, F Pointecker… - Computer Graphics …, 2022 - Wiley Online Library
Cross‐virtuality analytics (XVA) is a novel field of research within immersive analytics and
visual analytics. A broad range of heterogeneous devices across the reality–virtuality …

Immersive collaborative analysis of network connectivity: CAVE-style or head-mounted display?

M Cordeil, T Dwyer, K Klein, B Laha… - IEEE transactions on …, 2016 - ieeexplore.ieee.org
High-quality immersive display technologies are becoming mainstream with the release of
head-mounted displays (HMDs) such as the Oculus Rift. These devices potentially represent …

Evaluating information visualizations

S Carpendale - Information visualization: Human-centered issues and …, 2008 - Springer
Information visualization research is becoming more established, and as a result, it is
becoming increasingly important that research in this field is validated. With the general …

Investigating the role of an overview device in multi-device collaboration

F Brudy, JK Budiman, S Houben… - Proceedings of the 2018 …, 2018 - dl.acm.org
The availability of mobile device ecologies enables new types of ad-hoc co-located decision-
making and sensemaking practices in which people find, collect, discuss, and share …

Comparing robot embodiments in a guided discovery learning interaction with children

J Kennedy, P Baxter, T Belpaeme - International Journal of Social …, 2015 - Springer
The application of social robots to the domain of education is becoming more prevalent.
However, there remain a wide range of open issues, such as the effectiveness of robots as …

Remote and collaborative virtual reality experiments via social vr platforms

D Saffo, S Di Bartolomeo, C Yildirim… - Proceedings of the 2021 …, 2021 - dl.acm.org
Virtual reality (VR) researchers struggle to conduct remote studies. Previous work has
focused on working around limitations imposed by traditional crowdsourcing methods …