[图书][B] Real-time rendering

T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …

Interactive path tracing and reconstruction of sparse volumes

N Hofmann, J Hasselgren, P Clarberg… - Proceedings of the ACM …, 2021 - dl.acm.org
We combine state-of-the-art techniques into a system for high-quality, interactive rendering
of participating media. We leverage unbiased volume path tracing with multiple scattering …

FoggyStereo: Stereo matching with fog volume representation

C Yao, L Yu - Proceedings of the IEEE/CVF Conference on …, 2022 - openaccess.thecvf.com
Stereo matching in foggy scenes is challenging as the scattering effect of fog blurs the image
and makes the matching ambiguous. Prior methods deem the fog as noise and discard it …

Frustum Volume Caching for Accelerated NeRF Rendering

M Steiner, T Köhler, L Radl, M Steinberger - Proceedings of the ACM on …, 2024 - dl.acm.org
Neural Radiance Fields (NeRFs) have revolutionized the field of inverse rendering due to
their ability to synthesize high-quality novel views and applicability in practical contexts …

CFDNet: A Generalizable Foggy Stereo Matching Network with Contrastive Feature Distillation

Z Liu, Y Li, M Okutomi - arXiv preprint arXiv:2402.18181, 2024 - arxiv.org
Stereo matching under foggy scenes remains a challenging task since the scattering effect
degrades the visibility and results in less distinctive features for dense correspondence …

[PDF][PDF] An Environmental Domain Awareness for Serious-Game Using Perlin Noise Base Heterogeneous Haze Visualization

F Nugroho, EM Yuniarno, M Hariadi - International Journal of …, 2022 - academia.edu
Haze density is critical for heterogeneous haze visualization in developing environmental
domain awareness for a serious game. This depiction requires a one-of-a-kind technology …

Real-time mixed reality rendering for underwater 360 videos

S Thompson, A Chalmers… - 2019 IEEE International …, 2019 - ieeexplore.ieee.org
We present a novel mixed reality (MR) rendering and composition solution that illuminates
and blends virtual objects into underwater 360° videos (360-video) in real-time. Real-time …

Volumetric effects of the last of us: Part two

A Kovalovs - Special Interest Group on Computer Graphics and …, 2020 - dl.acm.org
The Last of Us: Part Two is set in multiple different environments with extensive atmospheric
look. In addition, the game uses a lot of transparent objects such as glass, particle effects …

Impulse Responses for Precomputing Light from Volumetric Media

A Dubouchet, PP Sloan, W Jarosz, D Nowrouzezahrai - 2019 - diglib.eg.org
Modern interactive rendering can rely heavily on precomputed static lighting on surfaces
and in volumes. Scattering from volumetric media can be similarly treated using …

[PDF][PDF] Rendering of Underwater Scenes

BM SMUTNÝ - 2023 - theses.cz
The goal of this thesis is to render underwater scenes and lighting effects typical for such
scenes in high quality at interactive frame rates. The focus is specifically on physicallybased …