Remaking and reinforcing mathematics and technology with programming–teacher perceptions of challenges, opportunities and tools in K-12 settings

N Humble, P Mozelius, L Sällvin - The international journal of …, 2020 - emerald.com
Purpose The purpose of this study is to analyse and discuss K-12 mathematics and
technology teachers' perceptions on integrating programming in their teaching and learning …

Game-based learning in computer science education: a scoping literature review

M Videnovik, T Vold, L Kiønig… - International Journal of …, 2023 - Springer
Using games in education has the potential to increase students' motivation and
engagement in the learning process, gathering long-lasting practical knowledge. Expanding …

Improving early childhood pre-service teachers' computational thinking skills through the unplugged computational thinking integrated STEM approach

A Çiftçi, MS Topçu - Thinking Skills and Creativity, 2023 - Elsevier
The purpose of the current study is to investigate the effects of the unplugged computational
thinking (CT) integrated STEM (UCT-STEM) approach and STEM approach on early …

Game-based learning approach in computer science in primary education: a systematic review

M Videnovik, AM Bogdanova, V Trajkovik - Entertainment Computing, 2023 - Elsevier
This paper reviews the current situation concerning the implementation of game-based
learning in computer science in primary education, providing insight into current trends …

Improving 6th Grade Students' Creative Problem Solving Skills Through Plugged and Unplugged Computational Thinking Approaches

A AYTEKİN, MS TOPÇU - Journal of Science Education and Technology, 2024 - Springer
In the digital age in which we live, one of the primary goals of education is to nurture
individuals who are capable of thinking creatively, solving problems, and being innovative …

Percepción de estudiantes universitarios sobre el pensamiento computacional

JA Pérez Angulo - REDU: revista de docencia …, 2021 - redined.educacion.gob.es
Se persigue conocer la percepción de estudiantes universitarios sobre el pensamiento
computacional para obtener un marco de referencia para incorporar formalmente el …

[PDF][PDF] A literature review: Fostering computational thinking through game-based learning in K-12

C Tatar, D Eseryel - The 42nd Annual Convention of The …, 2019 - researchgate.net
Computational thinking (CT) is defined as an analytical thinking approach and problem-
solving process that breaking problems into small pieces, designing systems for possible …

Understanding problem-solving processes of preschool children in CS unplugged activities

U CAKIROGLU, S Mumcu, M Atabay… - International Journal of …, 2022 - ijcses.org
This study aims to explore the influences of the unplugged CS activities in developing
problem solving skills of preschool children. Code. org activities were used as an …

A Computer Science Unplugged Activity: CityMap

M Yildiz, H Karal - International Journal of Computer Science Education in …, 2021 - ijcses.org
The purpose of this study is to examine the process of writing algorithms using step by step
instructions of students through computer science unplugged activity. Accordingly, CityMap …

First steps into STEM for young pupils through informal workshops

I Storjak, L Pushkar, T Jagust… - 2020 IEEE Frontiers in …, 2020 - ieeexplore.ieee.org
In this work in progress paper we present an example of innovative practice in organizing
informal STEM education workshops with young children. The workshops were divided into …