Boston Twin: the Boston Digital Twin for Ray-Tracing in 6G Networks

P Testolina, M Polese, P Johari, T Melodia - Proceedings of the 15th …, 2024 - dl.acm.org
Digital twins are now a staple of wireless networks design and evolution. Creating an
accurate digital copy of a real system offers numerous opportunities to study and analyze its …

Questset: A VR Dataset for Network and Quality of Experience Studies

S Baldoni, F Battisti, F Chiariotti, F Mistrorigo… - Proceedings of the 15th …, 2024 - dl.acm.org
The rapid development of Virtual Reality (VR) technology has led the industry and research
community to look at its major challenges with increased interest. The main challenge in …

The extended reality quality riddle: a technological and sociological survey

P Panarese, A Baiocchi… - … Symposium on Image and …, 2023 - ieeexplore.ieee.org
This position paper surveys recent research on the latest findings regarding the Quality of
Experience in XR from two distinct angles. Firstly, we present recent technical outcomes …

NSM2: Network Slice Management and Monitoring Using Machine Learning For AR/VR Applications

SMHU Hassan, A Brennan… - 2024 IEEE …, 2024 - ieeexplore.ieee.org
In recent years, the streaming of AR/VR videos has seen a rapid increase due to its
industrial and commercial applications in different fields like healthcare, education, fashion …

An eXtended Reality Offloading IP Traffic Dataset and Models

DG Morín, D Medda, A Iossifides… - IEEE Transactions …, 2023 - ieeexplore.ieee.org
In recent years, advances in immersive multimedia technologies, such as extended reality
(XR) technologies, have led to more realistic and user-friendly devices. However, these …

How to Model Cloud VR: An Empirical Study of Features That Matter

E Korneev, M Liubogoshchev… - IEEE Open Journal of …, 2024 - ieeexplore.ieee.org
A crucial component of an interactive Virtual Reality (VR) experience is high-quality, real-
time image rendering and display, which requires high-end hardware in VR headsets. Cloud …

Experimental Evaluation of Interactive Edge/Cloud Virtual Reality Gaming over Wi-Fi using Unity Render Streaming

M Casasnovas, C Michaelides… - arXiv preprint arXiv …, 2024 - arxiv.org
Virtual Reality (VR) streaming enables end-users to seamlessly immerse themselves in
interactive virtual environments using even low-end devices. However, the quality of the VR …

Transfer Learning for Online Prediction of Virtual Reality Cloud Gaming Traffic

S Vaidya, H Abou-Zeid… - GLOBECOM 2023-2023 …, 2023 - ieeexplore.ieee.org
Cloud-based Virtual Reality (VR) gaming is gaining popularity to provide immersive
experiences without requiring bulky hardware. However, managing network resources for …

Traffic-cognitive Slicing for Resource-efficient Offloading with Dual-distillation DRL in Multi-edge Systems

T Xiaoyang, M Zhang, SC Zhang - arXiv preprint arXiv:2412.04192, 2024 - arxiv.org
In edge computing, emerging network slicing and computation offloading can support Edge
Service Providers (ESPs) better handling diverse distributions of user requests, to improve …

Quality of Experience for immersive media: from content creation to rendering

S Baldoni - 2024 IEEE Symposium on Computers and …, 2024 - ieeexplore.ieee.org
This paper presents the key phases that need to be addressed for enhancing Quality of
Experience for immersive media. The overall immersive media pipeline is analyzed, from …