Physics-based fluid simulation in computer graphics: Survey, research trends, and challenges

X Wang, Y Xu, S Liu, B Ren, J Kosinka… - Computational Visual …, 2024 - Springer
Physics-based fluid simulation has played an increasingly important role in the computer
graphics community. Recent methods in this area have greatly improved the generation of …

A massively parallel and scalable multi-GPU material point method

X Wang, Y Qiu, SR Slattery, Y Fang, M Li… - ACM Transactions on …, 2020 - dl.acm.org
Harnessing the power of modern multi-GPU architectures, we present a massively parallel
simulation system based on the Material Point Method (MPM) for simulating physical …

A sparse distributed gigascale resolution material point method

Y Qiu, ST Reeve, M Li, Y Yang, SR Slattery… - ACM Transactions on …, 2023 - dl.acm.org
In this article, we present a four-layer distributed simulation system and its adaptation to the
Material Point Method (MPM). The system is built upon a performance portable C++ …

A hybrid Lagrangian/Eulerian collocated velocity advection and projection method for fluid simulation

S Gagniere, D Hyde, A Marquez‐Razon… - Computer Graphics …, 2020 - Wiley Online Library
We present a hybrid particle/grid approach for simulating incompressible fluids on
collocated velocity grids. Our approach supports both particle‐based Lagrangian advection …

[图书][B] Distributed Simulation of Large Multi-body Systems

MA Kale - 2023 - search.proquest.com
We present a collection of algorithms to improve the scalability of rigid body simulations by
harnessing large-scale computing capabilities of the cloud. Our technique is designed for …

Accelerating Distributed Graphical Fluid Simulations with Micro‐partitioning

H Qu, O Mashayekhi, C Shah… - Computer Graphics …, 2020 - Wiley Online Library
Graphical fluid simulations are CPU‐bound. Parallelizing simulations on hundreds of cores
in the computing cloud would make them faster, but requires evenly balancing load across …

Smoothed Particle Hydrodynamics for Fluid Simulation in Computer Graphics

Y Xu - 2025 - research.rug.nl
This thesis studies the simulation of fluid flow, like water streaming across obstacles in a
physical setting, using a novel combination of methods and techniques. Our first contribution …

[PDF][PDF] Physics-based fluid simulation in computer graphics: Survey

X Wang, Y Xu, S Liu, B Ren, J Kosinka, AC Telea… - research.rug.nl
Physics-based fluid simulation has played an increasingly important role in the computer
graphics community. Recent methods in this area have greatly improved the generation of …