Harnessing the power of modern multi-GPU architectures, we present a massively parallel simulation system based on the Material Point Method (MPM) for simulating physical …
In this article, we present a four-layer distributed simulation system and its adaptation to the Material Point Method (MPM). The system is built upon a performance portable C++ …
S Gagniere, D Hyde, A Marquez‐Razon… - Computer Graphics …, 2020 - Wiley Online Library
We present a hybrid particle/grid approach for simulating incompressible fluids on collocated velocity grids. Our approach supports both particle‐based Lagrangian advection …
We present a collection of algorithms to improve the scalability of rigid body simulations by harnessing large-scale computing capabilities of the cloud. Our technique is designed for …
Graphical fluid simulations are CPU‐bound. Parallelizing simulations on hundreds of cores in the computing cloud would make them faster, but requires evenly balancing load across …
This thesis studies the simulation of fluid flow, like water streaming across obstacles in a physical setting, using a novel combination of methods and techniques. Our first contribution …
Physics-based fluid simulation has played an increasingly important role in the computer graphics community. Recent methods in this area have greatly improved the generation of …