Over the years, there has been a significant increase in the adoption of game-based interventions for behaviour change associated with many fields such as health, education …
In recent years, due to the excessive consumption of chemical fertilizers in Iran, the environment and human health have been in serious danger. Therefore, the main idea of …
This is an exploratory study to model the determinants of actual use of a digital library system. To do so, a research model was developed using Delone and McLean's information …
The purpose of this paper was to test a theoretical model of Facebook usage among university students in Malaysia using a confirmatory analysis. The theoretical model used to …
Abstract Drawing upon the Stimulus-Organism-Response Theory and Flow Theory, this study aims to investigate the effects of environmental stimuli that are unique to the mobile …
The rise of short video applications such as TikTok has brought new opportunities to maximize student learning experiences in online learning environments. Meanwhile …
Prior research primarily considers consumers' hedonic gaming experience, defined as an individual's level of pleasure, emotional gratification, and enjoyment from playing a …
The study has aimed to investigate the factors affecting university students' attitude toward intention to use social media for learning. This study embraced a cross-sectional approach …
The success rate of enterprise resource planning (ERP) implementation is less than 49% around the world owing to its complex nature. The key focus of information system (IS) …