A review of artificial intelligence for games

X Fan, J Wu, L Tian - Artificial Intelligence in China: Proceedings of the …, 2020 - Springer
Artificial Intelligence (AI) has made great progress in recent years, and it is unlikely to
become less important in the future. Besides, it would also be an understatement that the …

Implementasi Utility AI untuk Pembuatan Fitur Auto-Battle pada Game Dude Knight

SH Hakim, AS Kholimi, L Husniah - Jurnal Repositor, 2020 - ejournal.umm.ac.id
Grinding adalah kegiatan repetitif yang dilakukan untuk meningkatkan kemampuan karakter
(level) dalam game terutama dengan genre RPG. Dengan sistem seperti ini, konten game …

[PDF][PDF] Military Simulator-A Case Study

S Jadon, A Singhal - weather - academia.edu
In this paper we show how the statistical outcome of combination of Behaviour Tree and
Utility Based AI architecture can be used to interpret the probable results of certain situation …

[引用][C] DYNAMIC DIFFICULTY ADJUSTMENT IN GAME BASED ON TYPE OF PLAYER WITH ANFIS METHOD.

K SUTANTO - Journal of Theoretical & Applied Information …, 2014