A separate reality: An update on place illusion and plausibility in virtual reality

M Slater, D Banakou, A Beacco, J Gallego… - Frontiers in virtual …, 2022 - frontiersin.org
We review the concept of presence in virtual reality, normally thought of as the sense of
“being there” in the virtual world. We argued in a 2009 paper that presence consists of two …

Virtual reality and tourism marketing: Conceptualizing a framework on presence, emotion, and intention

R Yung, C Khoo-Lattimore, LE Potter - Current Issues in Tourism, 2021 - Taylor & Francis
In a post-COVID landscape, building interest and evoking positive emotions toward tourism
products are vital for destination recovery. As a result, interest and opportunity for the use of …

Humor and camera view on mobile short-form video apps influence user experience and technology-adoption intent, an example of TikTok (DouYin)

Y Wang - Computers in human behavior, 2020 - Elsevier
Mobile short-form videos on social media apps are increasingly popular. Human-Computer
Interaction (HCI) theories may be extended to short-form video apps to understand and …

User acceptance of virtual reality: an extended technology acceptance model

C Sagnier, E Loup-Escande, D Lourdeaux… - … Journal of Human …, 2020 - Taylor & Francis
Although virtual reality (VR) has many applications, only few studies have investigated user
acceptance of this type of immersive technology. We propose an extended version of the …

Immersive virtual reality as a tool to learn problem-solving skills

P Araiza-Alba, T Keane, WS Chen, J Kaufman - Computers & Education, 2021 - Elsevier
Immersive virtual reality (IVR) technology has demonstrated positive educational outcomes
related to its use and is gaining traction in educational and training settings; IVR is expected …

Teleoperation of humanoid robots: A survey

K Darvish, L Penco, J Ramos… - IEEE Transactions …, 2023 - ieeexplore.ieee.org
Teleoperation of humanoid robots enables the integration of the cognitive skills and domain
expertise of humans with the physical capabilities of humanoid robots. The operational …

Presence and immersion in virtual reality

MI Berkman, E Akan - Encyclopedia of computer graphics and games, 2024 - Springer
A game engine (Gregory 2018) is a software engine/framework mainly designed to develop
video games while providing built-in libraries, tools, and/or components for game …

Using presence questionnaires in virtual reality

V Schwind, P Knierim, N Haas, N Henze - Proceedings of the 2019 CHI …, 2019 - dl.acm.org
Virtual Reality (VR) is gaining increasing importance in science, education, and
entertainment. A fundamental characteristic of VR is creating presence, the experience …

A survey of presence and related concepts

R Skarbez, FP Brooks, Jr, MC Whitton - ACM computing surveys (CSUR), 2017 - dl.acm.org
The presence construct, most commonly defined as the sense of “being there,” has driven
research and development of virtual environments (VEs) for decades. Despite that, there is …

[HTML][HTML] Development and validation of the player experience inventory: A scale to measure player experiences at the level of functional and psychosocial …

VV Abeele, K Spiel, L Nacke, D Johnson… - International Journal of …, 2020 - Elsevier
Abstract Games User Research (GUR) focuses on measuring, analysing and understanding
player experiences to optimise game designs. Hence, GUR experts aim to understand how …